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Lion's Den Press: Classes of Legend: The Witch $4.00
Average Rating:3.3 / 5
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Lion\'s Den Press: Classes of Legend: The Witch
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Lion's Den Press: Classes of Legend: The Witch
Publisher: Purple Duck Games
by Timothy B. [Featured Reviewer]
Date Added: 05/07/2012 15:50:51

Presents a witch class for the 3.x d20 game. It is different enough from the Pathfinder or DMG versions of the witch class to merit it's own product. There are some new feats and spells. All 20 levels are presented as well as some "High Witchcraft" alternate levels. Some good ideas here and not bad for the price.



Rating:
[4 of 5 Stars!]
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Lion's Den Press: Classes of Legend: The Witch
Publisher: Purple Duck Games
by Vernon A. [Verified Purchaser]
Date Added: 05/17/2006 00:00:00

This was an akay book and it was worth the money. I was okay and you might find something useful here<br><br><b>QUALITY</b>: Acceptable<br><br><b>VALUE</b>: Satisfied<br>



Rating:
[3 of 5 Stars!]
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Lion's Den Press: Classes of Legend: The Witch
Publisher: Purple Duck Games
by Sean H. [Featured Reviewer]
Date Added: 03/04/2006 00:00:00

Classes of Legend: the Witch adapts that classic fantasy archetype, the witch, for the D20 fantasy rule set presenting a full twenty level base class along with support material.

The Witch blurs the line between an arcane and divine casting class, they use Charisma as their spell casting attribute but they pray for spells (which are defined as arcane in the text) and they have access to some healing magic, but slightly more then a Bard does. The Witch?s spell list draws in a fair number of druidic spells making for an interesting mix of available spell choices, which is slightly limited by their choice of patron (evil witches cannot use good spells and vice versa). The Witch does gain a familiar who later gains additional minor abilities, beyond those of a normal familiar, to aid the Witch.

The Witch is restricted to a very odd and narrow selection of weapons (strangely, sickle is not one of their weapons) and no armor proficiencies, D4 hit dice and poor base attack progression, so they are definitely confined to the spell-casting and support role. However, they do gain poison use at first level and brew potions at third which does give them some interesting options at low level.

Additional options and support are provided for the Witch: Four new feats, three that are useful for the witch and one specifically for divine witch hunters. The option to have the Witch take her spells as talismans, which can be given to others to use (though this reduced the effectiveness of the spell). Six new spells. Lastly, the ability to take High Witchcraft abilities at the cost of spell slots. A single example witch (Eleris Vayl, Mother of Night, a 19th level Witch) is presented along with general background information of (game) witches.

A useful source to incorporate a new tradition of magic into a campaign.<br><br> <b>LIKED</b>: Good ideas, clean layout.<br><br><b>DISLIKED</b>: A few suggestions about how to intregrate the new class into an existing campaign would have been useful.<br><br><b>QUALITY</b>: Very Good<br><br><b>VALUE</b>: Satisfied<br>



Rating:
[4 of 5 Stars!]
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