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Station S $4.95
Average Rating:4.5 / 5
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Station S
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Station S
Publisher: Stygian Fox
by Spraeg [Verified Purchaser]
Date Added: 10/10/2024 17:59:16

This was a very fun sandbox to run. I initially picked it up for inspiration as I'm writing a WWII scenario of my own, but I'm already looking forward to running it again. I ran it as a one-shot, but there are so many plot threads and loose ends to follow up on, this could easily be a multi-session scenario. The NPCs are very easy to use in whatever way you feel fit as a keeper, and there is a lot of fluidity in how it can be run, but it can also be run with very little preparation by simply reacting to what the players give you.

The only mark against it are a few proofreading errors and discrepancies in the way characters are referenced. Also, a few more handouts could have been included such as a map of the u-boat and a dossier on the NPCs (I was able to easily source the u-boat layout on Wikipedia, but I don't have the graphic design skills to make something like a dossier).



Rating:
[4 of 5 Stars!]
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Creator Reply:
Thank you for the feedback! Very valid points and if we ever do an expanded version or 2nd edition, we'll make sure to action your points. Stephanie
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Station S
Publisher: Stygian Fox
by Adam B. [Verified Purchaser]
Date Added: 07/29/2021 11:41:08

Having picked this up on a Deal of the Day on the strength of the premise, I was really impressed at how much was condensed into this scenario.

Written for 7th Edition Call of Cthulhu and set during WWII, I repurposed Station S for a Delta Green one-shot set at the height of the Cold War with very little work required. Obviously I wouldn't want to give too much away here but with a sand-box nature, there isn't the same risk of investigators missing a clue and bumbling around. The NPCs and locations are detailed enough to give you the core to work with but more than enough room to add your own particular flavour. I also like that instead of being overly prescriptive, the scenario presents suggestions of what could be occuring or how to answer questions posed by the players.

For me this product was nearly perfect for my purposes. A premise I could run with for a one shot (although easily enough in here for a couple of games depending on timing and the pacing of your own group) and more than enough structure and detail to act as a foundation. As with any scenario, it will require a good comprehension and plenty of pre-reading and digestion. It doesn't take you by the hand and guide you step by step so may not be ideal for new or inexperienced Keepers (there's the potential for a bit of movement between locations in the vacinity), but there are plenty of notes to help. I like the inclusion of some lines regarding what happened during playtests which gives a far better expectation of the likely things players may do as they inevitably go off piste.

I've only ran this once, but on the strength of feedback from the group regarding the scenario, I'd happily run it again.



Rating:
[5 of 5 Stars!]
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