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Actual Play Review: https://cannibalhalflinggaming.com/2024/09/29/solitaire-storytelling-chvlr/
"Overall, I hope Forrest's logs have conveyed the most important thing about CHVLR. It's a very well written entry to the W&A pantheon, every prompt made me think or feel something, and I was rooting for Forrest to survive even thought I knew he was almost certainly doomed." - Seamus Conneely
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Full review: https://cannibalhalflinggaming.com/2024/09/20/rom-com-drama-bomb-review/
"Aside from a lot of replay value, Rom Com Drama Bomb is a great example of a game that commits fully to the bit and steeps itself in the tropes of the genre it is hoping to let players experience. It can be as over-the-top and ridiculous as any romantic comedy movie… with the same potential for serious confrontations and emotional moments."
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Full review: https://cannibalhalflinggaming.com/2019/08/28/fate-accessibility-toolkit-review/
"The only problem with the Fate Accessibility Toolkit is an industry issue rather than a flaw in the book itself: in many ways, it stands alone. I want there to be many resources out there which help players both play the games they intend to play (whether they have sight or hearing issues or not) as well as help players make the characters they want to make (whether those characters are helping them explore trauma, schizophrenia, or something else). But in terms of strong products in this area, the Fate Accessibility Toolkit is a rarefied breed. Evil Hat went out of their way to find designers who could speak about disabilities from a first person perspective, and that more than anything else should sell this book."
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"Salvage Union is a strong game and a pretty compelling use of the Quest mechanics. As paring back mechanics is in style, I was happy to see that the designers here knew that giving the Quest mechanics more detail and more moving parts would ultimately result in a better game. You’re still playing narrative mecha, and that’s going to appeal to some genre fans and not others. Even without a seriously granular combat system, the number of options that Salvage Union provides in character builds and mecha builds alike is going to scratch that giant robot itch for a lot of gamers. I would have liked to see a bit more commitment to the core concept; it’s a bit too easy to circumvent the salvaging loop and just build whatever you want, especially if the GM is generous with scrap. In fact, I think lack of commitment is my core criticism with the game. Both the setting and the mechanics could have used a bigger helping of tough decisions, making the story more about making do with what materials and allies you have rather than letting anything be built out of scrap and telling you who the bad guys and good guys are. Even if lacking nuance, Salvage Union still delivers on providing a playground for building mechs and making them fight; swingy combat and tons of build options make the game a compelling option for anyone who likes mecha but doesn’t want to go full Heavy Gear or Battletech with the mechanics." - Aaron Marks. Click the link for the full CHG review!
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"I don’t have a view of FIST pre ULTRA EDITION, but having read UE it’s hard to picture it without the vast swathe of material provided. As is, I think FIST: ULTRA EDITION manages to do something of particular use: it’s the perfect one shot game, and yet it offers a depth of content and character growth that could see a campaign go for the long haul." - Seamus Conneely. Click the link for the full CHG review!
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Creator Reply: |
Thanks for covering our game!! CHG rocks!!! |
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"What makes Wildsea unique in its worldbuilding vision is that there’s follow-through... The game sticks the landing on creating something new by thinking through the core concept they present." - Aaron Marks
Read the full CHG review here.
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Looking for a game that will push your character to her limits and force you to make hard choices? Then start your engine and take flight with the Night Witches. Read the full CHG review here.
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"In its quest to be the perfect onboarding tabletop RPG for JRPG players, Fabula Ultima wound up being a near-perfect onboarding game for… pretty much anyone." - Seamus Conneely
Read the full CHG review here.
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"What happens if you take Cowboy Bebop, the celebrated anime, and make it into an RPG? Well, in this case, something kind of magical." - Aaron Marks.
Read the full CHG review here.
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"The fashion and attitude of the Cyberpunk setting seeps through on every page, successfully hammering home the gulf between a corporate wearing nothing but holo-clothes and a nomad who can’t afford ammo and has to figure out how to shoot rocks." - Aaron Marks
Read the full CHG review here: https://cannibalhalflinggaming.com/2023/03/08/black-chrome-review/
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"If you want to write your own RPG setting for the first time, or are trying to get your friends to try something new, Everywhen is a great choice. It may not lead many comparisons in a vacuum, but when it comes to actually getting the plots written and the dice rolled, it should be one of the first places you look." - Aaron Marks
Read the full CHG review here: https://cannibalhalflinggaming.com/2021/05/12/everywhen-review/
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"The Guide can be a very useful bit of inspiration, for Eberron veterans or neophytes, whether you’re dropping its ideas right into the setting or simply using them to kickstart your own brainstorm. It’s also a genuinely fun little read, and it has to be said that you’re also provided with some diverse and fleshed-out NPCs to use in the form of Rhen, Ardiane, Fortunine, and Immok." - Seamus Conneely
Read the full CHG review here: https://cannibalhalflinggaming.com/2019/04/23/naturalists-guide-to-eberron-volume-1-aarakocra-to-azer/
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"Reading Mörk Borg is an essential part of playing the game, and even if you were to hack a rules element from Mörk Borg into another OSR game, it would not land the same unless your players see the manner in which it was originally presented. Mörk Borg is a game for which “style over substance” is not an insult, and it’s my hope that there are lessons to be learned here about where the experience of reading an RPG manual fits in the broader notion of playing a game." - Aaron Marks
Read the full CHG review here: https://cannibalhalflinggaming.com/2020/04/15/mork-borg-review/
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