System: Modified Black Hack
Contents: 72 pages, roughly 60% Rules and Advice, 40% Random Tables
Art: Troika meets Cyberpunk (wimsical dream logic doodles, Mobius-inspired techno detail, garish colors, isometic wireframe maps)
Weird Cyberpunk action awaits in DWBUANS. Emphasis on the weird, a bizzare retrofuture lovingly filled with genre cleches and tropes. Lots of great random tables for ideas for adventures, antagonists, locations, vendors and the like.
Some interesting modifications to base Black Hack rules make it its own beast. I just wish there was tighter explanations for certain rules (how to stat NPCs, how leveling works, are players meant to start without weapons they don't purchase, etc). A sentence or two here and there could fix this without the need for a radical rewrite. Its easy enough for a GM to make a snap judgemnt call or lean on other Black Hack game knoweldge and keep the game going, just feels like a few more eyes in playtesting would have helped.
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