When it comes to DMing yourself, pen and paper can't be beat. I love the feeling of sitting down with a printed adventure in hand, dice and character sheets, and a handy oracle to determine my fate. DM Yourself is a fantastic option for those of us looking to game but unable or unwilling to get a group together.
The .pdf is a strong one, with bookmarks for easy navigation and an easily ctrl-f-able body of content for those of us who are more digitally inclined in our solo roleplay. Speaking of the content, the new rules provided make for easy decision-making processes during play, and the oracles are flexible, allowing for a lot of creative thinking. I like the introduction of the optional "Plot Armor" rule, as it really allows for mistakes to be made at the table at a cost, but not necessarily to become game-ending.
The book is slim, with a handsomely slick cover. While I had no issues with the print, some might have concerns as to the size of the font: for those who express concern, I would highly recommend the .pdf version.
I think my favorite part of this entire little booklet is the "Combat Tactics" segment. You'll just have to read to see what I mean, but suffice it to say that anything that makes "DM-you's" decisions easier allows for more enjoyment while being "Player-you."
All in all, great little piece of tabletop information. Cannot wait to see its companion piece "DM Yourselves" out in print as well. Would love to get my partner in on this in a duet!
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