Whilst I wouldn't call this book a traditional hexcrawl, the majority of content in this book is well thought out and is invaluable to anyone interested in running a game in the style of movies such as Treasure Planet. The procedure of play regarding Journeys and Ship Combat seem good enough on their own though may require some tweaking depending on which game system you are playing. The most essential section of the book for me lies in the back half. The random tables of atmospheres, encounters, and the various generators are imaginative and inspiring. All in all, I can't wait to run a campaign using a toolbox such as this one.
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