This product is amazing. It's extremely evocative, full of fascinating ideas and well designed random tables that allow you to truly build a near-infinite open sky setting.
No product is for everybody, and if want you are looking for in a setting is something well defined and fully populated, look elsewhere. But if you want the seeds and tools to make your own wild, whimsical, and adventurous setting - Skycrawl is it.
It's a build-your-setting book more than a game, but it does include some useful mechanics in a couple of areas. First, there are extensive PBTA-inspired "moves" around traveling - what to do when you get lost, or how your character can spend a 'drift day.' These are written in a way that lets them easily be adapted to your system of choice (with some specific guidance given for adapting to d20, Fate, and PBTA / 2d6 games) - and they're well designed, so they really make the game adventurous.
The other somewhat mechanical bit is the introduction of Orcery, which is a kind of alchemy concerned with Heavy Elements that are part of this setting. This gives a lot of flavor, allows for PCs to create some useful (but limited in number of uses) magic, and gives additional reasons to go exploring. (Plus Orcery can only be done away from Lands - so it gives something for the detailed-magic-inclined PC to do on those long journeys.)
This product includes extensive charts for creating Folk and Lands either randomly or by design. And as part of that, the BEST guidance I have ever seen for how to come up with names for those Folk and Lands - something few RPG products provide.
|