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It's everything you need for a dollar, great stuff, thanks!
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I am in the process of running all of DDAL09 as a campaign, so will be reviewing each adventure as I run them. For context, I have run87 adventures in this campaign already, a homebrew one where the party needs to get out of Elturel with as many civilians as possible as the city is being sucked into hell, and then Baldur's Gate: Fall of Elturel, also on DM's Guild for a different group of adventurers, finally I have run DDAL09-01 through DDAL09-06.
What I liked: This is is two solid dungeon crawls. The first one is very small, but has some fun encounters to explore exploration. It can also be entirely bypassed by socially focused parties and I really like that. Then the second one is a surprisingly big dungeon, especially for adventurer's league. It's VERY thematic, Plagueshield Point is oozing with flavor. There's a history to the place that is layered and evocative, I really like that. The combat is also varied and interesting, the party really loved the encounter in the courtyard. The drow prisoners also add more social encounters, overall pretty great!
What I didn't like:
The first point is minor. There is an underestimation in the time taken to complete the adventure. My group isn't slow and they still took 12 hours to do everything. I think a more accurate estimate is 8-10 hours, so a heads up to anyone trying to run this in one session. The second is more significant, the first Bonus Objective doesn't feel like a reward, it's an expansion of the dungeon crawl but seems to mostly just punish the players for exploring. The second one is an extra fight at the end, which is fine but should be used to drain resources BEFORE the boss fight. Also the two boss fights are essentially solo devils. A bearded and barbed devil should be added to even up action economy and screen the big bads for more tense fights, otherwise they are too easy. I did do this. I also filled the dungeon with more devils in general to help drain party resources before the final confrontation.
But still a solid structure and with the use of an adversary roster to run the dungeon it's a lot of fun!
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I've been running and remixing the DDAL04 Misty Fortunes and Absent Hearts adventure series of modules as a single campaign for a group of players via play by post, so certain things don't translate fully. The big thing being I forshadow the hooks for the modules ahead of time as I built the village of Orasnou for the players and the runtimes of the modules don't matter as much in PbP.
What I liked: Jeny Greenteeth is back! She's wicked and wonderful, and I love her sense of humor. The reintroduction of Jeny is nice and dramatic, I like the events leading up to meeting Jeny. I also like the characterization of the ghost that is haunting her. I also liked the additional information Jeny provided to the overall campaign, which is long overdue.
What I didn't like: Felt a little undercooked for a 4 hour adventure, The random encounters before Jeny are good, but we needed a series between Jeny and and the Ghost encounter. The Ghost encounter also felt too easy for level 4 characters. More information about the ritual needed and more enemies trying to stop them would be better.
Overall: It's a fun little window into Jeny Greenteeth's characterization, but a bit too easy, and not quite enought to fill in 4 hours. The information Jeny provides is super helpful, but should be introduced in an earlier adventure.
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All the maps you need to run the Candlekeep epic, and it's only $3! No complaints!
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A bunch of maps for $1.00! What's not to Loe! I didn't use the tokens because I already have my own, but it's still a nice addition or some additional tokens. Since the adventure doesn't really involve many battlemaps for all these situations, this is an easy pickup!
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A bunch of maps for $1.00! What's not to Loe! I didn't use the tokens because I already have my own, but it's still a nice addition or some additional tokens. Since the adventure doesn't really involve many battlemaps for all these situations, this is an easy pickup!
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The guide and maps took what was the worst adventure of the book and made it into something runnable. Not just a scenario hook but a real adventure.
Thank you, and great work!
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A bunch of maps for $10! If you are running adventures in Avernus, this gives you a lot of options!
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A bunch of maps for $10! If you are running adventures in Avernus, this gives you a lot of options!
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A bunch of maps for $10! If you are running adventures in Avernus, this gives you a lot of options!
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I think this came out first, but this is a great supplement for Candlekeep Mysteries. If you plan on using Candlekeep as a hub for your adventures, a must have!
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Mo' Monsters, Mo' Problems for your players to deal with!
I got this for free, but it's well worth the $40 to give a TON of options for monsters in your campaign.
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I just want more Radiant Citadel, and a supplement from the original authors is very much appreciated. The fact that the adventure is fully available in preview means that ratings are less relevant, but please, keep expanding this universe!
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Another nice supplement to flesh out the Radiant Citadel itself. For $5 you're getting 10 solid encounters, while the dungeon rawl type encounters are a little simplistic, there is some very good variety here. The prices for what you get feels good, and the colorful cast included helps give more life to the Radiant Citadel.
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One of the issues I have with the book, Journey's Through the Radiant Citadel, is that Citadel society isn't fully fleshed out. While this supplement doesn't dig deeper into the intricacies of the society that has developed on the Radiant Citadel, the addition of stores, NPCs and Patrons does help the Radiant Citadel feel more like a real place. I enjoy that a lot, it's given a lot more for the players to do in the Radiant Citadel, which in turn ties the player characters closer to the Radiant Citadel. This also helps with Player emotional attachment to the Citadel.
Well worth the $10.
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Creator Reply: |
Thank you for this lovely review. It's so nice to hear it helps in your game. |
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