I purchased the hardcover and have been using it for over a year now. I really like this supplement. It's easy to read and use, has great art throughout, and balances well with default options. Having said that, I cannot rate this five stars since each of those points have caviates.
Easy to read and use: The sections are laid out in a logical way that make flipping through the book easy whether it's your first time reading it or you just need to review a rule. There are some editing errors sprinkled in though and there's no good way to separate player and DM sections. If the PDF also came in two parts, that would make using the book at the table much easier. There's no real way to do that with the physical book.
Great art: This is 100% true. Unfortunately, most of the art comes from Rime of the Frostmaiden and does include some spoilers so keep that in mind if you let your players read it.
Balances well with default options: I feel comfortable when comparing these subclasses and spells against those of the PHB. There's nothing here that will break generic game balance. Having said that, there are quite a few things that can trivialize Rime of the Frostmaiden hazards and encounters. There's also a subclass that just tonally does not make sense. The campaign makes it clear that chardalyn is no good, very bad. Having a barbarian powered by chardalyn or spells that create it just doesn't match. The adventures included in the book also don't line up super will with the plot presented in Rime. It's not that they don't work, but they would really need to be undertaken by different characters than those used for the campaign for the timeline to match the level requirements.
All-in-all, I enjoy this book but feel the need to moderate the content a bit in play for the campaign it's designed to accompany. I'd probably implement it wholecloth with a homebrew plot.
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