A slick and to-the-point campaign adventure with world background modelling a fantasy realm with suspiciously historic-seafaring age overtones. If you want to run a BASH! Fantasy game set on the high seas of a world suspiciously similar too, but otherwise very much unlike our own during the 16th-17th century, then this is a good start. Like BASH! Fantasy, the art is decent but skimpy. The maps are good, and I loved the cover on this one. In the end, the real weakness I saw was that I could have used about 30-40 more pages on the setting, as it held my interest and left me wanting more material and adventures. It has a good introductory adventure, and a nice section of genre-specific rules and monsters, but could use much more, I felt, in terms of setting and scenarios. <br><br>
<b>LIKED</b>: Good, to-the-point campaign setting, easy for novice and expert GMs to tinker with and run<br><br><b>DISLIKED</b>: Sparse on art (but nice cover)
Could use more material/adventures (hint!)<br><br><b>QUALITY</b>: Very Good<br><br><b>VALUE</b>: Satisfied<br>
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