And When the Dogs Start Barking by Isaac Mandagie (@IsaacMandagie) & Cita A F (dancingberry.carrd.co)
Content Warning: Harm to Animals, Death of Animals, Referenced Suicide, Murder, Gore
A 4-hour Slasher Horror one-shot set in Icewind Dale for 4thlevel characters
“The long and harsh winter of Icewind Dale has severely affected the life of the people in Ten Towns, especially those living in Dougan’s Hole. Being the smallest village in the area, Dougan’s Hole is vulnerable to the bone-chilling dangers of this icy landscape. At the moment, however, weather is the least of their problems. People are starting to become concerned due to recent deaths following the sightings of a dark figure. And when the dogs start barking, that’s when they know it is making its way through the cold streets.”
This is a bone-chilling, spine-tingling murder mystery adventure set in a snowed in Icewind Dale Town perfect to add white out horror to Rime of the Frost Maiden campaigns or any game where cold-blooded killings and fiendish frights fuel fun times!
Adventure Primer
The backstory to this adventure is a doozy and one of the most original concepts I’ve come across. A lamplighter loses their dog to a blizzard. This sad event is seized upon by a fiend who offered to resurrect the dog, but the demon failed to mention it would be possessing the hound and taking its soul in the bargain. When the now demonic doggo was harassed by some local kids it lashed out, only for the kids and a watchman have the dangerous dog put down. Consumed with grief the lamplighter took their own life, but the demon, a dybbuk, a disembodied fiend, did what it does, bringing the lamplighter back to a sick reflection of life, exacting revenge on those who they felt had wronged them. Now they stalk the streets of Dougan’s Hole with their grizzly lantern fashioned from the dogs’ head...
I already have chills!
Adventure Overview
The adventure comprises three chapters, altogether taking approximately 4 hours. The first chapter should take an hour, followed by 2 hours for the second chapter, and 1 hour for the third.
•Chapter 1: Red over White.
The adventurers find themselves in Dougan’s Hole, get a glimpse of the lamplighter and start investigating.
•Chapter 2: The Lamplighter’s Fire.
The adventurers have a run in with the undead fiend and discover how dangerous they really are.
•Chapter 3: Under the Skin.
The adventurers follow the trail back to where it all began and face the unholy lamplighter.
Adventure Hooks
A variety of hooks are provided, including being hired to investigate the murders, being related to one of the victims or simply curious passers-by stuck in town due the weather. If there’s nothing better to do in town why not try and solve the murders?
Chapter 1: Red over White.
A broken carriage and blizzard see the adventurers stuck in Dougan’s Hole’s lively tavern, despite or possibly in direct response to the murders and weather. A glimpse of the recently absent lamplighter piques the interest of the head of the watch, Sigi, a beautifully rendered non-binary goliath who brings me no end of joy!
There’s not much time to have a drink as the exceedingly creepy descriptions of the barking and then whimpering of the dogs, which announce another murder. At the crime scene, if not already directly hooked into the story, Sigi can bring them into the investigation and appraisal of the grizzly crime scene with helpfully bullet pointed information and checks, which give DMs a wealth of information to provide players without giving the gruesome game away just yet.
Chapter 2: The Lamplighter’s Fire.
A temporary morgue has been set up at the watch house, which Sigi invites the party to discuss the facts of the case and examine the bodies. With the rest of the watch escorting the Speaker of the village to the next town for their safety, the protection of the town lays solely with Sigi, a single other remaining member of the watch, Sten, and the adventurers. The information and advice given allows for an interesting, if grim, discussion of the facts and examination of the bodies, with time and encouragement for those with the Murdered Relative hook to roleplay a final farewell.
It’s not long before a terrified Milo, the sole surviving member of the kids who harassed and ultimately killed the lamplighter’s dog, bursts in absolutely terrified for their life and begging for protection. The intuitive and persuasive can find out why Milo is so afraid and gain greater insights into the case.
Battening down the hatches and boarding the windows of the watch house to keep Milo safe allows for a moment of surprise and levity when Sten goes missing, only to be found unconscious in the storeroom, awakening with a start after having simply had a tumble. This diffusion of tension last only a moment as the dogs start barking, before the door is broken down, though no-one seems to be there...until the green light caches the characters’ eyes and they turn to see the lamplighter behind them Axe in hand!
Combat breaks out and whether or not the lamplighter manages to take Milo’s head, and even if the adventurers manage to put the killer down, in true slasher fashion, the undead fortitude brings them unexpectedly back to unlife, magically disappearing.
With a moment to breathe and grieve if necessary, the survivors head to the lamplighter home. This means heading into the blizzard outside, which makes things very dangerous with a variety of checks and mechanical difficulties, as well as a random table of environmental hazards the party may encounter, including getting caught in a snow drift, finding themselves on slippery or dangerously thin ice, each with their own associated descriptions and checks. If this was the character’s first instinct, rather than blockading the watch house, the lamplighter can lurch out of the squealing snow to strike.
Chapter 3: Under the Skin
Inside the lamplighter’s abode the adventurers must brave the frigid temperatures and search the detritus for clues. The lamplighter’s home holds many hints, but their diary tells the heart-breaking tale of him discovering a puppy in the woods shortly after his 71st birthday only to lose them to the blizzards, filling in the rest of the grim details leading to him taking his life.
In the basement the grizzly trophies of the victim’s heads, eerie candlelight emanating from inside them, including anyone left at the watch house as a nasty twist and cautionary tale about splitting the party, before the lamplighter appears, terrifyingly bursting out of the shelving for the final encounter. Great advice about having the lamplighter return home and head to the basement while the characters are upstairs is given to ensure noone misses out on the gruesome discoveries down there is provided, which gives them a chance to sneak up on them. Either way when combat begins they place their lamp on the ground and the party see a floating spectral hound’s head begin to bark and howl, which is a freaking epic reveal!
Once the lamplighter has been slain and the undead fortitude failed one of the most awesomely gruesome descriptions I’ve had the pleasure of reading is to be read, as the survivors get to see the dybbuk tear itself from the body, fighting for its cursed life. It is truly amazing to see this horrifying creature really get its moment and spectacular artwork of the creepy jellyfish ghost demon. It will have many more of if the party are slain, but there is always a chance for second run at it with the Speaker hiring more adventurers to free the slaughtered town from the fiend’s tyranny.
The appendix contains a full dramatis personae with background, objective and personality traits for all the NPCs, statblocks for the lamplighter, buddy (the spectral hound) and the dybbuk, and beautifully detailed maps of the lamplighter’s house for both DMs and players.
One of the most original, horrifying and inspired uses of a D&D creature...and dogs head for that matter in a chillingly creepy cool tale of horror in the snow with quality writing and drop dead (and resurrected by a demon) gorgeous artwork. Add some morbid mystery sure to keep players guessing to your Rime of the Frost Maiden, Icewind Dale or any bitter cold game.
The way that tension and terror are handled, particularly in the second chapter, show a true understanding of the horror genre and create seriously awesome scenes bound to cause all manner of panic and nervous laughter at the table. It’s always great to see horror written well with a knowledge that the valve of tension does need to be released, albeit momentarily and often comically, to ultimately aid the effectiveness of scares and spooks.
The art throughout is truly something else with a wonderful style so perfect for this haunting adventure! I have absolutely loved everything I’ve seen of Cita A F’s work and thoroughly look forward to seeing more of it on the Guild and beyond!
This is a bone-chilling, spine-tingling murder mystery adventure set in a snowed in Icewind Dale Town perfect to add white out horror to Rime of the Frost Maiden campaigns or any game where cold-blooded killings and fiendish frights fuel fun times!
After making a big splash with their respective RPG Writer Workshop Adventures Isaac Mandagie (@IsaacMandagie) and Cita A F (dancingberry.carrd.co) are definitely one’s to watch, and I’m excited to see what they do next!
Acknowledgements
Lead Designer: Isaac Mandagie
Creative Consultant, Editing, Design, Illustration, Cartography: Cita A F
Map Assets: Dungeondraft
Playtesters: Chelsie G. Lin, JeStBag, Juan A. Pangestu, MyrrenTheGreat
Special thanks to our TTRPG and pop culture communities, The Archipelago and Rigor Mortis, for supporting our work.
About the Authors
Isaac Mandagie is an International Relations major who worked as a voice actor, content researcher, and scriptwriter. During his downtime, he becomes a Dungeon Master, a Keeper of Arcane Lore, a Storyteller, and a Master of Ceremony for several tabletop role-playing groups. Other than that, he is an amateur film reviewer who loves to share his thoughts about movies on YouTube and his social media.
You can follow him on Twitter (@IsaacMandagie) and Instagram (isaac.mandagie).
Other titles on dmsguild.com:
“When Madness Calls” (with Cita A F)
Cita A F is a creative at heart who loves to explore multiple fields as a writer, illustrator, and designer. She plays TRPGs for fun and run them for the same reason.
You can find her on dancingberry.carrd.co
Other titles on dmsguild.com:
“I Wanna Go Home” “Wrench’s Useless Magic Items” “Print Your Own Spell Card” (with Andreas Elnatan Christian) “Covers & Papers Packs Bundle”
Other title on drivethrurpg.com:
“The (Un)Life of A Vampire Lady’s Minions”
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