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GRAND TOWER HOTEL
Publisher: Matt Sanborn
by Brian [Verified Purchaser]
Date Added: 09/23/2024 20:46:05

This is a very fun, usable book, and you get a lot of value for your money. The PDF weighs in at 149 flavorful pages, with text, artwork, and layout that transports readers to the 1920s and 1930s, to the era of grand hotels and the colorful characters that frequent them. There are dozens upon dozens of npcs with brief, punchy write-ups, many with accompanying sketches, providing just enough detail about the virtues and vices of each to make for interesting roleplaying potential but not so much about each that it ever gets boring. Everything here is short and to the point, and that's good, as there's a lot of material covered in these pages. Vintage-style advertisements for goods and services pepper the book, further evoking the era, along with art-deco-style type font and layout that again transport the reader to that unique time and place. The book is mostly black & white interior with a very few color pieces very infrequently making appearances. There are short sections - a paragraph or two at most - offering advice on "life in the hotel," such as what happens when hotel property is damaged; working at the hotel, with salaries provided; illicit goods & services, and how to obtain them in the hotel, etc. There are numerous write-ups of restaurants, shops, and services available with the Grand Tower Hotel. This is a great sourcebook for any 1920s-1930s campaign, as the characters, businesses, and activities found within the Grand Tower Hotel can easily be relocated to any urban setting. There are scenario hooks and story seeds, along with a smattering of encounter tables and handy reference charts, as well as maps and floorplans. In all, a very flavorful and very useful sourcebook. System-wise, the book employs a very simple, effective 1 to 10 rating system for each npc, with 1 being abysmal and 10 being exceedingly competent. This means that the book can be used with your game of choice, as system conversion will be a snap. Highly recommended.



Rating:
[5 of 5 Stars!]
GRAND TOWER HOTEL
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Cthulhu Unleashed
Publisher: Vindicta RPGs
by Brian [Verified Purchaser]
Date Added: 03/17/2024 11:08:47

Cthulhu Unleashed makes some nice innovations to the d100 system and gives gamers a very workable system in a pleasingly compact, engaging and efficient package. Gamers have everything they need here to jump right into d100 modern cosmic horror gaming without all the bloat and cruft of other games. Well done!



Rating:
[5 of 5 Stars!]
Cthulhu Unleashed
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Eldritch Hack
Publisher: Dungeon University Presents
by Brian [Verified Purchaser]
Date Added: 12/08/2023 14:24:04

The Eldritch Hack is great for gamers who want cosmic horror and are most comfortable with d20 mechanics in an engaging, playable package.



Rating:
[4 of 5 Stars!]
Eldritch Hack
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Wretched Époque
Publisher: The Red Room
by Brian C. [Verified Purchaser]
Date Added: 07/02/2022 12:42:52

I discovered Wretched Epoque last week and am thrilled with my purchase. It's a superb game of weird action and uncanny horror powered by solid, well-written OSR rules and chock full of evoctative illustrations and layout. The presentation and writing are top notch. There are Lovecraftian creatures in the bestiary section, as well as sections on madness and magic. The game is set in the sinisterly genteel era between around 1880 to 1914, but you could easily extend that a few decades in either direction.

Since it's OSR, it follows the classic class-and-level, six standard ability scores, roll d20 etc system...which is a strength of this game, since it's well-written and presented with panache. Since it's OSR, you can also dip into your existing OSR collection of monsters and adventures and pop them into Wretched Epoque without any conversion headaches. Folks, I'm just a regular gamer, and I know what I like when I see it. This one's a winner. But don't take my word for it! The publishers - Red Room - have posted a YouTube overview of Wretched Epoque. Check it out: https://www.youtube.com/watch?v=IqtoDSP3VOc&t=1432s

I am very glad that I took the chance on Wretched Epoque and purchased it. If H.G. Wells, Jules Verne, and H.P. Lovecraft teamed up on an RPG, this might well be it. It's terrific!



Rating:
[5 of 5 Stars!]
Wretched Époque
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Old Ones, Shoggoths & R'lyeh
Publisher: One Sheet Rules
by Brian C. [Verified Purchaser]
Date Added: 11/02/2021 12:46:46

Don't judge an rpg by its size. This one-sheet Lovecraftian rpg is a power-pack of fun. Its author, Bill King, is an acclaimed writer of Warhammer and fantasy genre novels. Look him up on Amazon. He knows his stuff. He knows how to write. And his abilities are on full display here in this wonderful, compact game of Cthulhu Mythos mystery and horror. Full disclaimer: I corresponded with Mr. King as he created this dark gem of a game, so I have inherent bias. But I hope you'll find this slim, effective Lovecraftian rpg as enjoyable as I do! The author has taken a scalpel to old-school D&D rules, honed them down to razor's fineness, and then surgically fused Cthulhu Mythos elements, including character creation. What you have here is a full game that's all lean meat, no cruft, for playing Cthulhu mysteries. There's lightning-fast character creation (think "Into the Odd" fast, maybe faster!), rules for 'doing stuff' that cover all the bases but are not tedious, rules for fear (when confronting Lovecraftian horrors), a section on magic and spellcasting, character advancement rules for campaigning, and a short bestiary of Lovecraftian monstrosities. All done in succinct, easy to understand, very gameable, use it at-a-glance format. The rules can be used to take any old-school fantasy module and re-skin it into a Cthulhu scenario with ease. Likewise, any Cthulhu mystery from other publishers could easily be converted for use with this robust system. I'm a fan of lots of Cthulhu-themed games. I've read hundreds of pages of material across game lines. But I've come to a place in my gaming life where I just want to 'sit down and play!' Old Ones, Shoggoths, and R'lyeh delivers this experience in spades. It demands to be played. And for god's sake, it's FREE! I'd have paid good money for this little gem, but Mr. King has generously unleashed it for free to all gamers. Do yourself a favor and grab it. Once in a while, things that seem too good to be true actually do deliver a quality experience. I think you'll find this to be the case with this great game.



Rating:
[5 of 5 Stars!]
Old Ones, Shoggoths & R'lyeh
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The Monsters are our Heroes
Publisher: Bloat Games
by Brian C. [Verified Purchaser]
Date Added: 09/29/2020 14:21:10

A simple, fast, fun OSR rpg where you get to play the classic monsters of cinema: vampire; invisible person; lagoon monster; Frankenstein's creation; werewolf; mummy. The old-school rules will be instantly recognizable to any tabletop players, so you won't spend hours learning a new system or wondering 'am I playing this right?' The rules are spelled out nicely, character creation is swift and fun. Some brief flavor text says that the world is our modern world, somehow overlaid with gothic trappings. It's brief enough that you can essentially go with the setting blurb as written or decide to run the monsters through your own homebrew game world.

Each monster gets its own set of powers based on its 'monster type' as well as couple of weaknesses. While the monsters are quite capable out of the gate, they're not unstoppable engines of might and destruction at Level 1. A SWAT team called out to defeat a bunch of level 1 spooky weirdos in the park would probably make short work of them. But the monsters do go up in level, getting to add to their attribute scores, luck points, hit dice and so on, becoming more formidable at each level. There are no tracking of expeirence point numbers; instead a simple metric and dice roll mechanic determines if your monster goes up a level. Again, it's very simple and modular, and GMs with their own preferred XP and level system can swap it in here with zero problems.

Along with simple, well-defined rules on how to play the game, then well-defined monster creation rules, the book goes into a brief bestiary of creatures that your player-monsters may encounter and possibly battle. If the included critters are too few for your tastes, just about any old-school creature catalog or manual can serve up all manner of new threats for your heroic monsters to confront.

This is not a deep, philosophical game on the psychological and sociological impacts of being a monster in our urban world. This is about rolling up classic Hollywood monsters as characters and letting them loose on a world that's been given the Tim Burton touch. It's a 'Saturday Morning' monster show that you'd watch in your living room with your bowl of kids cereal on the t.v. tray in front of you. Play it dead serious. Play it for laughs. Play it somewhere in between. The Monsters Are Our Heroes is eminently playable and very fun stuff. Just in time for Halloween!



Rating:
[5 of 5 Stars!]
The Monsters are our Heroes
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Infinite Kowloon
Publisher: Piecewise Games
by Brian C. [Verified Purchaser]
Date Added: 09/05/2020 21:44:35

Folks, this one's a winner. Spend the five bucks. Download it and treat yourself to something genuinely fun. I'm both cheap and a jaded old soul. I took a gamble on Infinite Kowloon, expecting to have just lit a match to five dollars. No. Instead, this game lit a fire in my brain, immediately. It's one of those games that you read and say "oh, wow. This needs to get to my gaming table. Now." Specifically, it uses the Black Hack system as its base, but it's a standalone game. All the rules you need to play are in here. It takes the Black Hack rules framework and thematically puts them through an urban-noir-horror-carnival funhouse. If author Ray Bradbury and filmmaker John Carpenter teamed up to create an urban sprawl rpg of dreams and nightmares, well, here it is. Character options are fresh and characters will grow organically as they progress through adventures, with new capabilities and horrific corruptions. The bestiary section, while small, is full of the creepiest monsters I've read in years of gaming (I'm an oldster that goes way back to the 1980s, so I've read my share of monster listings...these ones are twisted nightmare fuel). The magic system is terrific. Simple but not simplistic. Like the monsters, these spells are twisted and flavorful, specifically themed to the game's world. Characters can attempt to 'keep' spells after they're cast, but always at a cost that will make the GM grin and make the players nervous. The artwork is fairly minimal and the interior of the book is black-and-white, but what artwork is there reminds me of weird stickers you'd see pasted to grimy benches in some forgotten subway terminal, so they enhance the theme of the game. The font is good-sized and the layout is basic (in a good way) for easy reading and referencing at the gaming table. If the game is missing anything, it's missing an 'introductory adventure.' I'm not taking any points off, because the game is still exceedingly excellent and has my brain popping with ideas. It does have a couple of 'random generator' tables in the back so you can stitch together your own adventures from the idea sparks you'll randomly roll, but it would still be nice to have a quick little adventure to cap it all off. You know, like 'Explore the Abandoned Carnival Grounds at the End of the Pier' or 'You're Hired to Break Into that Mysterious Skyscraper and Steal Something' or some such. I read this game, felt immediately saturated by its vision, and then asked myself, "Now, what to DO with this thing?" In response, I'm already thinking of ways to cram my old TSR modules into the world of Infinite Kowloon (it would be a snap to take any OSR type game module and convert it into Infinite Kowloon). Old classics like The Lost City and Castle Amber can be easily reskinned as blighted 'modern' environments for the lost souls of Infinite Kowloon to stumble upon and explore. The game world is a nightmare city of chaos, but this game and rules manual are crisply written, full of wonder, and powered by a simple yet robust system. So yeah, I'm really, really glad I spent the five bucks on this one. You will be too.



Rating:
[5 of 5 Stars!]
Infinite Kowloon
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Cha'alt: Fuchsia Malaise
Publisher: Kortthalis Publishing
by Brian C. [Verified Purchaser]
Date Added: 07/28/2020 08:41:38

I bought this. A solid purchase. You get lots of page count chock-full of crazy-gonzo, imaginative goodness for your dollar, much more than what the author is charging for this PDF. A funhouse of OSR gaming using the author's simple - but not simplistic - OSR system 'Crimson Dragon Slayer d20 Revised' ... which is fully included in this PDF! So you get the author's in-house game system plus this great adventure setting. Highly recommended.



Rating:
[5 of 5 Stars!]
Cha'alt: Fuchsia Malaise
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Crimson Dragon Slayer D20 Revised
Publisher: Kortthalis Publishing
by Brian C. [Verified Purchaser]
Date Added: 05/23/2020 20:10:06

This minimalist game engine for running OSR and 5E adventures in your library is really, really fun. It's got just enough structure to make the game work mechanically, and the stuff you get to do in-game is flavorful and innovative. It's the opposite of a massive tome with a rule for every occasion. There's no bestiary. No rules for how much castles cost to build or how much it's going to cost to hire and outfit a band of retainers. But really, in all my years of gaming, we never get into that stuff. This game runs like Saturday morning cartoons...and I mean that in the best way. Just enjoy the color, the cool stuff your character can do, and be free from all the fiddly bits that take up brain space but don't really add to enjoyment at the table. It's a free offering, so what have you got to lose, checking it out? I'm so impressed with it that I've taken the trouble of printing it out in color, so we've got it right there at the table, and can spill soda and pizza crumbs on it. It's that kind of game: grab your friends, grab the pizza and soda (or beer, or what have you), and just take it out for a ride. You'll be glad you did. Characters go from level 1 to level 10, so there's plenty of space for campaigning and character growth...but again, without all the bookkeeping headaches of crunchier games. This is the good stuff!



Rating:
[5 of 5 Stars!]
Crimson Dragon Slayer D20 Revised
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Black Books: Tomes of the Outer Dark
Publisher: Wood Planet Gaming Lodge
by Brian C. [Verified Purchaser]
Date Added: 04/04/2020 13:46:54

Black Books really hits the sweet spot middle-ground of being a fun Lovecraftian game that is neither too crunchy with page/rules bloat nor so airy that it's barely a game. It's a terrific adaptation of the Cthulhu Mythos to a rock-solid, familiar d20 system.



Rating:
[5 of 5 Stars!]
Black Books: Tomes of the Outer Dark
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Cha'alt
Publisher: Kortthalis Publishing
by Brian C. [Verified Purchaser]
Date Added: 09/08/2019 16:09:02

One sentence verdict: this one is a winner, do yourself a favor and get it! OK, let me elaborate without giving away any spoilers: whether as player or game-master, adventuring in Cha’alt is time and money well spent. This gigantic adventure/campaign setting accommodates any old-school rules set, and even comes with its own ‘bonus’ d20 system at the end of the adventure should you choose to use it. Cha’alt is an ‘anything goes’ gonzo world full of intrigue, danger…and humor. If it were a movie, it would likely get a solid ‘R’ rating…as well as be a runaway summer blockbuster hit complete with fourteen sequels and enough product spin-offs to fill half a shopping mall for the next decade. It’s a fever-dream of outrageous encounters, over-the-top characters, and endless opportunities for your characters to become powerful and wealthy beyond their wildest dreams…or die in some of the most outre, squalid circumstances known to gamer-dom. Either way, your gaming group will have stories to tell for years based on the sheer potential for shenanigans that author Venger Satanis tees up in this wonderful carnival funhouse behemoth of a campaign. The campaign itself features numerous meaty sections, including an overview of the land of Cha’alt, the city-state of Kra’adumek, the habited insides of a gigantic worm (!), a crazy space-fantasy cantina full of riotous scum and villainy, and a massive, mysterious Black Pyramid (equally parts wonder, danger, and humor). After all that (phew!), there’s Venger’s Crimson Dragon Slayer game, d20 version. What my paltry words cannot convey here is the author’s informal, eminently readable style and sheer powerhouse imagination. Perusing the pages of Cha’alt is like sitting at the table on your back porch with your favorite gamer buddy discussing his latest, and greatest, campaign world. For all its 200+ pages of murder, magic, and mayhem, Venger’s writing is never dull or pedantic. Just the opposite – the pages virtually pop with Venger’s engaging writing style and profusion of fun, fevered ideas. You’ll have a great time reading Cha’alt, and an even grander time making it come alive at your gaming table. The price of admission for this wonderful tome is a trifle compared to the fun you’ll have with Cha’alt. Upon reading it, my own brain is popping with ideas on how to incorporate it into any of a half-dozen games on my shelf. Folks, this one is a winner. Treat yourself and pick up a copy. You and your gaming group will be very glad that you did. Five strong stars for this gem.



Rating:
[5 of 5 Stars!]
Cha'alt
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The Outer Presence
Publisher: Kortthalis Publishing
by Brian C. [Verified Purchaser]
Date Added: 07/13/2019 21:27:20

I've not read through the adventure portion of this product, only the system. I like it. Very simple and effective. Easy to hack (for example, I'm thinking of hacking in rolling for initiative as well as using dice for opposed rolls...very, very easy to do). Some may not like the lack of crunch but I think there's just enough here in this system to unleash creativity and keep things fair while not getting bogged down in systems issues in the middle of play. I think that this simple system could be used to power other investigative horror rpg scenarios, not just the included adventure. Making characters takes literally a minute, and that's good, as characters can get wiped out with a single die roll. These are 'normal' people investigating Things Humanity Was Not Meant to Know, not pulp or super-powered characters. You won't find deep characters here, in terms of mechanics, but again, the system is great for creating and enabling tear-away 'normal' characters and there's no real bookeeping between sessions. If you want a dirt-simple, pleasantly effective system for high-lethality gaming, this may just be your go-to choice.

Update to review 1.15.18:

Had an opportunity to run The Outer Presence again on Sunday for a couple of friends. It’s just so easy to take off the shelf and get a game on with this minimal (yet satisfying!) game and game system. There was myself as GM and two players. One was an archaeology professor and the other was a Catholic deacon. I love how the Outer Presence system handles professions: anything an archaeology professor could be expected to know, roll 3d6. Anything a Catholic deacon might be good at, roll 3d6. Otherwise roll 2d6 (or 1d6 if somehow hindered). Brilliant, just brilliant.

Without giving away any spoilers, my intrepid pair of investigators into the unknown got a lot further into the jungle and the mysteries therein than my players last week. Both groups suffered Total Party Kill, however, since lethality in this game is so close to real life. And I love that. You go into any dangerous situation, there’s a good chance you’re coming out wounded or not at all. And it’s all handled with a bare minimum of dice rolls, so the GM can just get on with describing the scene, and the players can get on with describing how their investigators act or react, and there’s no page-flipping or rules lawyering.

The included adventure in The Outer Presence is pretty lethal. Again, no spoilers here. But it’s a meat-grinder when you look at how frail characters are in the game. That’s not necessarily a criticism, just an observation that most groups that persevere to the end of the mystery will very likely lose many characters in the process.

Going forward, I’m going to experiment using The Outer Presence with the bookshelf of Cthulhu adventures I’ve acquired over a long history of being a gamer. They can be converted on the fly, as long as the Game Master is comfortable eyeballing the npcs and creatures published in other systems and converting to 2d6, 3d6 or higher if we’re talking monstrous abominations. Same with insanity ratings. It's just so easy to tinker with the simple insanity system in The Outer Presence that you can flavor it to taste without any headaches. It demands some subjective discretion on the part of the Game Master, and some trust between players and Game Master that all is in service to the narrative of the game, but it’s so refreshing not to get bogged down tracking individual point-loss for various menaces and the minutiae of character sheets or monster stat blocks.

Having the simple, rugged, adaptable system of The Outer Presence allows me to adapt just about any Lovecraftian adventure from any other game system with no thought to conversion headaches. This effortless flexibility cannot be undervalued.

One of my players remarked that The Outer Presence will work well for gamer groups where folks really like the unfolding story - including their own contributions to it via their character’s actions - rather than groups who love getting into the minutiae of building a character like kit-bashing a hot rod car and fine tuning every little element for maximum performance. Some gamers just love the details: their exact skill rating in spotting hidden things, the rate of fire of their handgun, the points they’ve put into their smarts or dexterity attribute (or whatever). The Outer Presence is not for them, where a character is almost entirely summed up with “your profession is X. When doing stuff that X would be good at, you roll 3d6. Otherwise it’s 2d6.” That ain’t gonna fly with a whole slew of gamers that love every little detail of their character sheet, and distributing advancement points to get better in certain abilities, and so forth.

BUT! If your Game Master (like me) wants to unchain his/her imagination from stats and just have the barebones but serviceable minimum to whip together a great investigative horror scenario...and your players want that same barebones but serviceable minimum to put into their character stats (and focus on the personality and actions of said investigator instead of managing ability points to the nth degree...)...well then, The Outer Presence is a win, win, win. I’m so glad I found it.



Rating:
[5 of 5 Stars!]
The Outer Presence
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Terror Tales - X!
Publisher: Beyond Belief Games
by Brian C. [Verified Purchaser]
Date Added: 09/17/2018 06:48:54

"Terror Tales - X!" Just found this wonderful, tight little OSR 'macabre adventures' rpg on DriveThru for only $4.00! Gets the job done at 21 pages. It's everything you need and nothing you don't need. Retro-pulp-thrills-and-chills! This is like all those spooky comics from the 1960s, rubber monster masks of the 70s, and endless Saturday afternoons watching creature features all in a tidy tabletop OSR rpg package. I'm in heaven!



Rating:
[5 of 5 Stars!]
Terror Tales - X!
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Eldritch Tales: Lovecraftian White Box Role-Playing
Publisher: Raven God Games
by Brian C. [Verified Purchaser]
Date Added: 09/02/2018 12:14:30

If you like Lovecraftian horror and you like OSR gaming, this book is a grand slam. Well written, thoughtful, concise, evocative...and with gorgeous art that supports the game throughout its pages...delve into this game and you will be in for a treat. My personal favorite part are the backlash effects when spells are not cast properly. The rules of this game are OSR simple but not simplistic...easy to grasp yet nuanced for the genre. Take your tweedy academics, gun-slinging rum-runners, and smooth-talking flappers into Cthulhu-flavored mysteries supported by a solid old-school framework. Players and referees alike are in for a lot of fun with this game.



Rating:
[5 of 5 Stars!]
Eldritch Tales: Lovecraftian White Box Role-Playing
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Rats in the Walls
Publisher: Livres de l'Ours
by Brian C. [Verified Purchaser]
Date Added: 07/03/2018 22:36:23

Where to begin with this wonderful game? This is a GREAT, rules-light cosmic horror rpg. The game cuts through all the rules clutter of more involved rpgs like a blowtorch through butter. All rolls are made by the players, giving the GM the freedom to narrate scenes and set up situations without having to fuss with or remember a plethora of rules. Roll high and the player gets what he or she wants. Roll low, and they either outright fail (if the GM determines the game can still proceed in the face of that failure) or they succeed with strings attached (if the GM has privately determined if a failed roll would bring the scenario to a screeching halt). It's simple, and it's effective. No cumbersome game mechanics calling attention to themselves to get around any perceived 'choke points' for failed rolls. NPCs and monsters do have very brief stat blocks, mostly what they can do as a consequence of players rolling poorly. GM decribes a monster about to attack. If the player does nothing, the monster will destroy the player-character (or do whatever horrible thing it does to victims). If the player makes an attack roll, or evasive action, or casts a counter-spell, or what have you, the player's roll determines if the player wholly wins that turn of conflict, perhaps is partially successful but suffers a consequence, or really fails badly and suffers a couple of consequences (damage, being put in a bad spot, etc.). Creating new player-characters is a lighting-fast process that can be done in a minute or two (literally), but there's room to grow that character and their attributes from session-to-session, so the game supports campaign play. Sanity rules are similarly brief, clean, efficient and evocative. Same for spellcasting. It's all here in a very tersely worded yet quite fulfilling power package. The artwork is very evocative, supporting the mood of the game without calling undue attention to itself. Very, very happy with this purchase. An absolute bargain at $6 U.S. dollars. I can see running just about any horror scenario from any other published system with an absolute minimum of conversion fuss. The players will enjoy making the dice rolls, adding to their characters from session to session, while the GM can delight in creating spooky adventures for the gaming group without all the mechanical headaches of more rules-heavy systems. Characters get better over sessions of play, but they stay firmly rooted in human frailty (a thug with a gun will give a character pause no matter how many sessions he or she has played through). Buy this game. It demands to be played, and it will not disappoint you. Brilliant stuff.



Rating:
[5 of 5 Stars!]
Rats in the Walls
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