Folks, this one's a winner. Spend the five bucks. Download it and treat yourself to something genuinely fun. I'm both cheap and a jaded old soul. I took a gamble on Infinite Kowloon, expecting to have just lit a match to five dollars. No. Instead, this game lit a fire in my brain, immediately. It's one of those games that you read and say "oh, wow. This needs to get to my gaming table. Now." Specifically, it uses the Black Hack system as its base, but it's a standalone game. All the rules you need to play are in here. It takes the Black Hack rules framework and thematically puts them through an urban-noir-horror-carnival funhouse. If author Ray Bradbury and filmmaker John Carpenter teamed up to create an urban sprawl rpg of dreams and nightmares, well, here it is. Character options are fresh and characters will grow organically as they progress through adventures, with new capabilities and horrific corruptions. The bestiary section, while small, is full of the creepiest monsters I've read in years of gaming (I'm an oldster that goes way back to the 1980s, so I've read my share of monster listings...these ones are twisted nightmare fuel). The magic system is terrific. Simple but not simplistic. Like the monsters, these spells are twisted and flavorful, specifically themed to the game's world. Characters can attempt to 'keep' spells after they're cast, but always at a cost that will make the GM grin and make the players nervous. The artwork is fairly minimal and the interior of the book is black-and-white, but what artwork is there reminds me of weird stickers you'd see pasted to grimy benches in some forgotten subway terminal, so they enhance the theme of the game. The font is good-sized and the layout is basic (in a good way) for easy reading and referencing at the gaming table. If the game is missing anything, it's missing an 'introductory adventure.' I'm not taking any points off, because the game is still exceedingly excellent and has my brain popping with ideas. It does have a couple of 'random generator' tables in the back so you can stitch together your own adventures from the idea sparks you'll randomly roll, but it would still be nice to have a quick little adventure to cap it all off. You know, like 'Explore the Abandoned Carnival Grounds at the End of the Pier' or 'You're Hired to Break Into that Mysterious Skyscraper and Steal Something' or some such. I read this game, felt immediately saturated by its vision, and then asked myself, "Now, what to DO with this thing?" In response, I'm already thinking of ways to cram my old TSR modules into the world of Infinite Kowloon (it would be a snap to take any OSR type game module and convert it into Infinite Kowloon). Old classics like The Lost City and Castle Amber can be easily reskinned as blighted 'modern' environments for the lost souls of Infinite Kowloon to stumble upon and explore. The game world is a nightmare city of chaos, but this game and rules manual are crisply written, full of wonder, and powered by a simple yet robust system. So yeah, I'm really, really glad I spent the five bucks on this one. You will be too.
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