A good revision of Dungeon World that's clear more consice and mostly compatable with pre-existing content. This will probobly become my new go-to for transitioning D&D players into the world of other games. A few minor critiques.
There are a few sections of the book that should be re-written to get rid of what appears to be holdovers from Dungeon World.
For example the section about creating your own classes says that the figher has 10 base HP and the Wizard has 4. This appears to be a holdover from Dungeon World as the classes for this game have +10 Base HP to account for the change in the way CON works without ability scores.
The Crom mentions compendium classes as being named after the Maze World Basic Compendium. This appears to be a find-and-replace of the text in Dungeon World as there is no Maze World Basic edition or a compendium for it.
Besides these minor typos this is a great game, and I can't wait to get a hold of my Physical copy.
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