Phenomenal game. I love the flexibility and toolbox feel. I can finely control the amount of complexity from game to game depending on what I'm looking for or who I'm playing with. Being a dad with young kids, I need a game that plays quickly, has a small footprint, and has a quick time-to-table. FiveCore passes all three with flying colors.
The biggest threat to my gaming is prep time. If I have to build a bunch of unit profiles before I can even get started playing, odds are, it isn’t going to happen. With Fivecore, I don't have to stat up or build my forces to get started. If I’m really pressed for time, I can just grab some minis, use the weapon that the model most resembles, make a couple rolls on the Mission and Deployment tables, and off I go.
The biggest downsides are the production quality and the rules layout, both of which fall down when compared to a similarly priced product like Gruntz. Despite the simplicity of the core system, my first few games had me jumping back and forth through the rulebook looking for clarifications. Certain rules interactions (or lack of explanation) confused me, such as Hidden and LOS, or Speculative Fire and Peeking. Without an index, it is hard to locate exactly what I needed.
If you can power through some initial confusion (any wargame of sufficient complexity will have growing pains), are willing to make some judgement calls (this is not a tournament game), and deal with the lack of an index, you will be rewarded with a unique, interesting, and incredibly flexible skirmish game.
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