Event driven adventure in mould of classic Rough Night at Three Feathers. Several inter-related plots that run on timetable together - meaning players get to focus on what they are finding interesting, and other items that are left can develop further on their own. Would be best for a GM comfortable improvising or wanting to practice - as adding PCs into this cycle of events is bound to send original plan spinning... Following up all the plot threads and contacts generated from this adventure could extend into several extra sessions of play for an engaged party.
|