OK, I am not familar with the board game; I was looking for a set of rules for another setting.
MA's rules are a good d100 system which bears some resemblance to Zweihander/Flames of Freedom. They are sufficently detailed to serve just about anyone's tastes, with the exception of a very clumsy range system that I suspect is a legacy of the board game, but that is solved very easily by a house rule. The board game's setting lies very thinly, so it is an excellent choice to adapt to great settings which have terrible rules, which is my intention for it (Digenesis, in fact).
The presentation is very clear and uncluttered, the artwork is nice.
I deducted a star because the pdf is not bookmarked, a terrible and inexcuseable lack.
I should note that Roll20 supports this game, and is where I intend to employ the rules.
|