I play in the same group as creators, but am not involved in this project.
I like non playe characters who have their own agendas. This book caters to that need in spades. Denizens of dregs may need help of player characters or be able to help them, but they have their own lives in their own small, close-knit community. They have their own livelihoods, not great but respectable, (except for those who do not.) They have their own likes and dislikes, hopes and ghosts.
For me most intriguing parts are the interconnected web of relations spun across the slums and Kristi Herberts sublime portraits of the characters.
At this stage I have come to realize I do not necessarily use my rpg purchases for gaming. I do see several ways to use Dregs though. It works as is - as a location and a community at Clearwine if characters have business tarrying in that Colymar town other than as royal guests. Some of the characters could - with some thought - be dropped in wide variety of locations. Alone or with some of their adversaries or friends.
If one wishes ideas for high powered action usability of this book is limited. Also some noble adventurers might meet denizens only under exceptional circumstances. But for ideas of urban Sartarite life and communal problems book is excellent.
|