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Moving Maze of the Mad Master $10.00
Average Rating:5.0 / 5
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Moving Maze of the Mad Master
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Moving Maze of the Mad Master
Publisher: Dark Wizard Games
by Timothy B. [Featured Reviewer]
Date Added: 03/13/2024 15:00:50

Originally posted here: https://theotherside.timsbrannan.com/2024/03/review-return-to-world-of-maximum-mayhem.html

You all know I am a fan of Mark Taormino's Maximum Mayhem adventures from Dark Wizard Games. I have been getting his latest adventures in both the 1st Ed and 5th Ed versions, one for me and one for my kids. I have also mentioned that while they are designed overtly for "First Edition Rules" or what I call "The Advanced Era" the adventures top off at the 14th level, making them compatible "in spirit" with my beloved B/X rules. Thankfully with the way he writes and produces these just about any "old-school" rules system is going to work.

Maximum Mayhem Dungeons #6: Moving Maze of the Mad Master

by Alan Chamberlain, 40 pages. For levels 6-10. Art by Jacob Blackmon, Alan Chamberlain, Ed Lacabanne, Mark Lyons, Brian McCranie, and Phil Stone.

This one is by Alan Chamberlain, who was also on The Dread Swamp of the Banshee and Vault of the Dwarven King. So the feel is right. In fact, until Mark kickstarted his Maximum Mayhem #8: Funhouse Dungeon of the Puppet Jester, THIS was the funhouse dungeon.

The premise is simple but very effective. A bunch of metal monsters are attacking small towns and villages, and the PCs decide to help. What we get is an honest-to-Gary, Mad Scientist building all sorts of clockwork and autonomous horrors. To get to him, you need to get through his maze of deadly traps and clockwork terrors.

If the other adventure is a meat grinder, then this one is a food processor. It's brutal, but of course, the fun is just as great.

You could get this one for the circular maze map and all the stats of the clockwork creatures alone (6) for a total of 11 new monsters.

It's insane, really.



Rating:
[5 of 5 Stars!]
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