I had run this one for a three players' group in one eight hour session, but my advice is to plan this as a two session game. A short review would be: it's a good scenario, I highly recommend it.
The (a bit) longer version: the scenario itself is very straightforward space opera, the book is pretty open about where it gets the inspiration (Star Wars and Guardians of the Galaxy), there's nothing to blow your mind with originality, and the adventure is very linear, literally discouraging the players from taking any detours off the set course of the events.
That said, every Savage Worlds GM should runt this at least once. Why? Because the way the adventure is presented and tied with the SW rules is one of the best examples of module writing. You will have an opportunity to experience dramatic almost all the subsystems and mechanics of SW: dramatic tasks, social conflict, chase, space combat. After playing this my players were really impressed by how flexible and adaptable Savage Worlds system is, even though two of them already had some experience with the system. One should basically go from dor to dor holding this book and telling: Do you have time to talk about our Lord and Saviour of the RPG: Savage Worlds?
There's also a fantastic layout of the book. It's easy to find anything you need and usually everything you need for a scene is on one page, which greatly helps when you want to keep the frantic tempo of the adventure. The only other so well written book I know is Mothership, and I believe that the creators of Guardians of Sol-Tau took some inspiration from there or some other modern OSRs.
So why four stars not five? Because I feel that for the price the book could include a few extra pages with location maps and a bit more background for the setting. You can run it as it is but then you will inevitably need to improvise or to spend some time preparing, which is fine but it makes me think that the book should be 1-2 USD cheaper.
In any case have you noticed the big number 1 on the cover of the book? I hope I will see at numbers 2 and 3 (at least) someday!
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