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Warhammer Fantasy Role Play: Monuments of the Reikland
Publisher: Cubicle 7 Entertainment Ltd.
by Jiri P. [Verified Purchaser]
Date Added: 02/01/2021 09:49:02

I fail to see the appeal of a product like this. Each of the monuments gets a two-page writeup. Most of it us history and other background lore which you have no way of actually getting into play, unless you want to read bedtime stories to your players. Then you get two or so generic hooks on how to use it in your adventures - but these would require significant preparation and work. There are also a few mechanical elements (an item, a random table or two) - these are the only gameable elements but there's not many of them. There are no maps, despite the fact that some of the locations are essentially buildings or minidungeons.

I was hoping I would get a couple of playable locations, ready to be inserted into a game at any time. Something like Buildings of the Reikland, which are great. Instead I got a storybook with homework attached. Not my kind of RPG product, I'm afraid.

It would be an OK product for a free blogpost but unfortunatelly I spent money on this.



Rating:
[2 of 5 Stars!]
Warhammer Fantasy Role Play: Monuments of the Reikland
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Warhammer Fantasy Roleplay: Ubersreik Adventures - If Looks Could Kill
Publisher: Cubicle 7 Entertainment Ltd.
by Jiri P. [Verified Purchaser]
Date Added: 12/14/2020 02:26:49

The author has no actual idea how to write an adventure. To read this is pain. The adventure is presented as a blatant railroad and written as a series of cutscenes, which drag on and give no opportunity for actually doing anything but listen to the NPCs and enjoy the scenery. The text is unusable, presented as wall-of-text paragraphs that haphazardly combine a place description here, an NPC and its goals there, interspersed by some events, quotes, then another location... just horrible. Unusable unless the players follow the scripted sequence exactly.

So: A young trader and his business partner are building a mill in a supposedly haunted swamp. They hire the adventurers to do exciting adventurous work, eg. "guard these crates and dig up some standing stones" because their Strigany labourers refuse to touch them. This brings us to about the half of the adventure, and finally something starts happening. Things take turn to the worse... in a different way than you might expect. There's scheming, a conflict with the "beast", possibly even a moral dilemma.

Overall, there's some talking and two fights.

There's a solid encounter buried underneath all this dredge. The work camp contains several colourful NPCs with various conflicts and secrets which may be used in play. There are couple of nice treasures, and a nice idea including the usage of success levels to "fail forward" while digging up the stones. And the actual finale, when things go bad, seems enjoyable. I can see myself using this as a complex encounter while travelling or as a random hook inside a larger sandbox – but I will have to hack the thing apart mercilessly and destroy the dreadful railroaded structure. You can hardly call this an "adventure", and it has no right to have 26 pages. God!

At least it's free. (Unfortunately, I actually paid for is as part of the hardcover collection.)



Rating:
[2 of 5 Stars!]
Warhammer Fantasy Roleplay: Ubersreik Adventures - If Looks Could Kill
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