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They Came From the Cabin in the Woods!
Publisher: Onyx Path Publishing
by Matthew [Verified Purchaser]
Date Added: 10/27/2023 11:54:02

Excellent addition to They Came from Camp Murder Lake! While not a fully fleshed out adventure, it provides a detailed location (a lakeside cabin for teen campers), three antagonists, and the story hooks and background for a good TCfBtG session. The one addition that'd be nice to have is a write-up of the cursed Arcade Machine, either as an antagonist or a unique source of Enhancements/Complications.



Rating:
[5 of 5 Stars!]
They Came From the Cabin in the Woods!
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Elminster's Excellent Establishments — 20 shops & shopkeepers
Publisher: Dungeon Masters Guild
by Matthew R. [Verified Purchaser]
Date Added: 08/13/2022 10:52:39

This was exactly the sort of resource I was hoping for, making it easier to run my game. Each entry provides a memorable NPC and shop, with good physical descriptions and NPC characteristics to drop into a game session on the fly. I literally just used it in my previous night's gaming session, dropping in The Owl and the Crane into my Sharn campaign. The players latched on, and I now have a new memorable NPC that they plan to revisit in the future. Each shop has a list of items for sale, helping to break away from throwing out just another generic shop with the standard equipment list and prices from the Players Guide. Moreover, the physical printed book is itself incredibly helpful to have: the Appendices have all the stat blocks and magic items referenced in the front half, reducing the need to dig through multiple sources. Just flip to the back and find what you need, extremely convenient.

Basically, this is a great book to have at hand for low-prep games, for when you need a bit of inspiration, or for when your players decide they want to spend some coin in-between adventures. The Drama tables for each location also provide a nice set of potential hooks to fill up a gaming session. Good artwork, interesting locations, memorable pc's,I would absolutely recommend this!



Rating:
[5 of 5 Stars!]
Elminster's Excellent Establishments — 20 shops & shopkeepers
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Trinity Continuum: Polyphemus
Publisher: Onyx Path Publishing
by Matthew R. [Verified Purchaser]
Date Added: 03/06/2022 18:55:59

Great new Allegiance for the Trinity Core setting! It slots into the weird reality element of the core that kind of lurk in the margins of the implicit setting (the Flux aspect that features trans-dimensional energies and invaders from parallel realities, basically). Enthusiastically embraces its genre inspirational sources, such as Fringe, Men in Black, and most especially the retro-aesthetic of the Time Variance Authority from the Loki series. Polyphemus itself is an organization spun-out from the Aeon Society, with roots in projects aligned with the Babel Dossier (as well as ties to the Shadow World of the TC: Assassins supplement). As a setting addition, it provides a player Allegiance for storylines which blend investigation into supernatural mysteries with the strange reality of the Trinity Continuum (with a sardonic bit of Office Humor thrown in). I’d say it pairs very well with several of the adventures from the In Media Res supplement, most especially Artefacts, Etc and Caper, Incorporated. Definitely recommended.



Rating:
[5 of 5 Stars!]
Trinity Continuum: Polyphemus
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World of Darkness: Ghost Hunters
Publisher: Onyx Path Publishing
by Matthew R. [Verified Purchaser]
Date Added: 11/03/2021 13:22:49

Great mortal supplement for the 20th Anniversary World of Darkness line, touching on all the various ghost-related setting elements. Very similar in structure to the Hunters Hunted II sourcebook, but with more of a focus on paranormal investigators pursuing the secrets of life after death. If you've watched any of the various reality tv ghost huting shows, played video games like Phasmophobia, or enjoyed found-footage horror like Grave Encounters, you've got a basic idea of what to expect. It provides a wealth of ideas for players and storytellers (including all-new Numina and Medium powers), while also developing an interesting new perspective with which to revisit a lot of classic material. A good storyteller chapter with ideas for how to structure a ghost hunter campaign, including the complications to consider for haunt locations, ways to maintain a sense of fear for the player characters, and some ideas for connective narrative arcs. A very entertaining Case Files chapter full of potential story hooks and creepy ghosts for players to investigate, with lots of allusions and references to the various game lines. Just altogether a fun read, and a useful sourcebook those wanting a new campaign frame for delving into the World of Darkness afterlife.



Rating:
[5 of 5 Stars!]
World of Darkness: Ghost Hunters
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Quantum Entanglement (A Jumpstart for Trinity Continuum: Aeon)
Publisher: Onyx Path Publishing
by Matthew R. [Verified Purchaser]
Date Added: 06/23/2020 13:53:14

Good summary of the Storypath system, for those wanting an introduction to it. For a gaming session I'd likely print out pages 9 through 19 for the table, as it covers the new core mechanics of Storypath (dice pools are similar to the old Storyteller System but with a new focus on Skills and ways of modifying and spending successes). The vast majority of it the system overview section is pulled from the Trinity Continuum Core, condensed to the parts most relevant for an introductory session. In Storypath there are three main Areas of Action: Action Adventure (Combat), Procedural (Solving mysteries with clues), and Intrigue (Social systems and bonds). It concludes with a few system bits pulled specifically from Aeon, for running Psion characters. Five pre-gen Psion characters are included at the end of the Jumpstart: an Unshakable Doctor of the Aesculapian Order, a Freelance Psion Paranoid Superhacker, a Norca Transhuman Bounty Hunter, a Legionairre Professional Hellraiser, and an Aeon Society Detective from Section Juno. Character background for each is about a paragraph in length, with most of the write-ups providing explanation of the traits and powers for each character.

Overall, worth $2 entry, especially as a quick system reference.

Semi-Spoilers The included adventure is a call-back to the first Trinity adventure included in the Hidden Agendas supplement, as well as the original Darkness Revealed adventure trilogy. The setup remains the same (a Luna-based mystery involving missing persons, a dumped body, and an unconscious Legionairre), but from there it goes in a very different direction. Unlike the original adventure, this time the scope is much more self-contained, with the PC's intended to solve the mystery here rather than branching off into a shadowy conspiracy of betrayal. It is pretty bare bones, and I would primarily describe it as something of a tutorial session for those new to the system. It includes scenes which pull from each of the three broad Areas of Action. It starts off as a Procedural AoA (the murder mystery), with most of the middle scenes being furthered through interactions with NPCs. The finale is intended as a boss-battle combat scene, with some suggested mechanical changes based on how the players handled the previous scenes. There isn't a lot of description for the set locations, and some of the mystery itself feels like it could be better explained for the GM. Overall I'd say it serves its purpose as a quick intro using the setting's core conflict between Psions and returning threats from the past.



Rating:
[4 of 5 Stars!]
Quantum Entanglement (A Jumpstart for Trinity Continuum: Aeon)
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