Good summary of the Storypath system, for those wanting an introduction to it. For a gaming session I'd likely print out pages 9 through 19 for the table, as it covers the new core mechanics of Storypath (dice pools are similar to the old Storyteller System but with a new focus on Skills and ways of modifying and spending successes). The vast majority of it the system overview section is pulled from the Trinity Continuum Core, condensed to the parts most relevant for an introductory session. In Storypath there are three main Areas of Action: Action Adventure (Combat), Procedural (Solving mysteries with clues), and Intrigue (Social systems and bonds). It concludes with a few system bits pulled specifically from Aeon, for running Psion characters. Five pre-gen Psion characters are included at the end of the Jumpstart: an Unshakable Doctor of the Aesculapian Order, a Freelance Psion Paranoid Superhacker, a Norca Transhuman Bounty Hunter, a Legionairre Professional Hellraiser, and an Aeon Society Detective from Section Juno. Character background for each is about a paragraph in length, with most of the write-ups providing explanation of the traits and powers for each character.
Overall, worth $2 entry, especially as a quick system reference.
Semi-Spoilers
The included adventure is a call-back to the first Trinity adventure included in the Hidden Agendas supplement, as well as the original Darkness Revealed adventure trilogy. The setup remains the same (a Luna-based mystery involving missing persons, a dumped body, and an unconscious Legionairre), but from there it goes in a very different direction. Unlike the original adventure, this time the scope is much more self-contained, with the PC's intended to solve the mystery here rather than branching off into a shadowy conspiracy of betrayal. It is pretty bare bones, and I would primarily describe it as something of a tutorial session for those new to the system. It includes scenes which pull from each of the three broad Areas of Action. It starts off as a Procedural AoA (the murder mystery), with most of the middle scenes being furthered through interactions with NPCs. The finale is intended as a boss-battle combat scene, with some suggested mechanical changes based on how the players handled the previous scenes. There isn't a lot of description for the set locations, and some of the mystery itself feels like it could be better explained for the GM. Overall I'd say it serves its purpose as a quick intro using the setting's core conflict between Psions and returning threats from the past.
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