I was concerned that my "we want combat all the time" players would not enjoy this more roleplay heavy adventure but they absolutely loved it. The handouts really help, especially the alias creator. They loved being able to create fun alter egos. The sandbox nature of the encounters once they got to the city gave them a sense of agency and while they difinately got off track sometimes, they had a blast doing it. Surprisingly they chose the social pillars every time and came up with creative ways to help the people they met while looking like badass scoundrals. I highly reccommend.
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