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Far Away Land Adventures: Peril of the Purple Parrot $0.00
Average Rating:4.2 / 5
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Far Away Land Adventures: Peril of the Purple Parrot
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Far Away Land Adventures: Peril of the Purple Parrot
Publisher: Simian Circle Games
by Bob V. G. [Verified Purchaser]
Date Added: 08/24/2022 07:28:25

Recently I soloed my way through Peril of the Purple Parrot (16 pages at DriveThruRPG for free) an adventure for Far Away Land RPG. The RPG system I used to play it was Mork Bork Barebones Edition (76 pages available for free at itch.io ). The Negligent Necromancer class came from DriveThruRPG. I soloed this with the FlexTale Solo Adventuring Toolkit. Well, my first attempt at this was short. My necromancer failed all of his attempts (four failed rolls). He died when his spell was not cast properly.

So, I rolled up my second necromancer, Max. Max has one hit point. I knew this was going to be a disaster. Max started his day by summoning two zombies. He already had an ooze named Foop. Max was surprised when an airship crashed near him. He looked up and saw a floating island. He was not able to fix the crashed ship. At this point, another ship lands. A repair guy starts fixing the broken ship and Max starts a long conversation with the pilot. The pilot says that Manaia the scientist would love to have his two zombies. The pilot then gives Max and his zombies a ride to the floating island. Foop had to stay below, he does not get along with metal. The pilot then escorts Max to Manaia. She takes the zombies and dismisses Max. Two guards escort the two zombies to the stairs leading down. Instead of leaving the building, Max goes back to the main hall. He starts a conversation with the cook Clinkle Toes. Toes hates his job. Max offers to help, so they go to the kitchen and prepare lunch and later dinner. After dinner, Max offers to do all of the cleanup and sends Toes away. At midnight, Max comes out of the kitchen and he hears two guards playing cards in the armory. He takes the stairs down and starts exploring. He finds loot : jars of acid, copper ingots, two syringes, and alchemicals. He uses one jar of acid to free his two zombies from their holding cell. The three of them head up the stairs, exit the building, and go over to the airship. They take off in the airship and start heading down. Unfortunately, one of the zombies did not follow the safety instructions and fell out of the ship. It died when he had an encounter with the ground below. Max then flew the ship to the nearest city and sold all of his loot including the airship.

Wow. He survived his first 24 hours. How long will his luck last? Give this adventure a try!



Rating:
[5 of 5 Stars!]
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