This 10 page PDF (13 with OGL declaration & Credits, Front & Back covers) presents a single ?room? encounter from the The Dungeon under the Mountain adventure module series, available from 0one games (A self-confessed nigh-endless dungeon full of innumerable monsters. why? no one knows.). The Crypt of the Plague-Bringers, Room 40 of level 1, is presented in this PDF. However, it can easily be adapted for use in other adventures by the GM.
The PDF itself includes some introductory text explaining the ?Rule the Dungeon? features of the document, which I?ll cover in the next paragraph, a brief history of the Dungeon under the Mountain of which this ?room? is part, a bit of history on the ?Plague-Bringers? that make up the encounter, a room description, followed by a section detailing the ?Plague-Bringers? and the traps & puzzles associated with the sarcophagi in which they are entombed, as well as descriptions, stat-blocks & play info for each. Finally, a GM?s map and two page battle map is included. The map isn?t very interesting as the room is basically a long hall-like room featuring the 10 sarcophagi overlooked by a large Vrusk statue, entered via a trap-door in the eastern corner.
The room, trap/puzzle, & encounter information?s utility is greatly increased by the ?Rule the Dungeon? feature of the PDF. Taking advantage of the layer feature of PDFs, a GM can scale the encounter to be low, mid, or high level, which makes the encounters roughly CR3, CR 8, and CR 15 respectively. By selecting which level of challenge they want from a drop down list accessed via the ?Rule the Dungeon? button image, the encounter stats automatically change to scale to that level. This feature can be used on the encounter as a whole using the ?master Rule the Dungeon? button, or on individual elements, such as traps/puzzles, skill checks, and monsters, using the small ?Rule the Dungeon? buttons by each section. This is great feature which really increases the value of the product, making it more attractive for GM?s not using the The Dungeon under the Mountain adventure. As in other 0one products, the map features on the GM Map & battle map can be individually toggled on or off as well, further increasing the usefulness of the product for GMs. Finally, there is a notes page in which the GM can record his own notes for the adventure, notes that will be saved with the PDF and thus can be reloaded and reprinted with ease.
As stated the room consists of 10 sarcophagi, 8 of which are currently occupied, as two of the occupants died after the temporal stasis spell keeping them preserved failed. Each sarcophagus has some sort of inscription hinting at how it can be opened, most of which require some sort of activating agent to be present, though on some there are locks that can be picked. This provides a bit of puzzle solving for the PC?s. One of the sarcophagi, holding Rzundar, Bringer of Undeath, an undead Wight sorcerer opens as soon as the PC?s enter the room.
All of the ?Plague-Bringers? are rather flavorful and unique opponents, including three awakened skeletons, two wights, two undead dwarves, and a crazy half-fiend gibbering mouther, Ildolgoggla, Bringer of Madness. The high level versions of the ?Plague-Bringers? are quite formidable, it should be noted that the CR 15 version of Ildolgoggla is illegal, as Gibbering Mouthers can only be advanced via Hit Dice, not with class levels, such as the 9 fighter levels used to advance Ildolgoggla. However, GM?s can assume the god that raised him up as one of his minions was able to break the rules, being a god and all.
The PDF is laid out in 3 columns, using a blue font for section headings, bold fonts in black for text headings, with a nice readable serif font for the body. Each page also features a nice page header with the title of the product. There are various bits of pencil sketch style ?filler? art within the document, which are used dynamically to fill in empty text created when the ?Rule the Dungeon? features are used, all of which is decent. Overall the layout is clean and readable, and adjusts to the dynamic features of the text without problems.
Overall this is a pretty good product that even GM?s without the The Dungeon under the Mountain adventure can find useful, even if they don?t use the ?tomb? in which they are found. The ?Plague-Bringers? all are flavorful villains which can provide more story hooks with their back-story as well. The use of the layer feature puts this product a cut above the offerings of other publishers, and makes it useful for GM?s who don?t have the adventure on which it is based. So if you have the The Dungeon under the Mountain adventure this is a definite buy. If you don?t have the adventure, but are looking for a collection of flavorful, unique monsters with some interesting story hooks to spring on your players, and an interesting place to make their lair, this would be a good purchase as well.
<br><br><b>LIKED</b>: Ildolgoggla is creepy. Rule the Dungeon feature rules. <br><br><b>DISLIKED</b>: Some grammar mistakes here and there, room itself is kind of boring, illegal monster stats. <br><br><b>QUALITY</b>: Very Good<br><br><b>VALUE</b>: Satisfied<br><BR>[THIS REVIEW WAS EDITED]<BR>
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