I found many things in this adventure challenging to present without more brevity and clarity. The background premise is interesting. But before the Call to Action (CTA), there are no adventure hooks provided, players start on a sinking ship. DMs are advised to feign checks-fabricate checks for players to give them the fasaud of hope-the checks simply to eat time? You can gain up to 3 lvls of exhaustion before the CTA ends! Best to have the adventure start on the ship with the captain and crew to avoid mutiny at your table.
The adventure captures a sea-trek to an island where a cure can be acquired to rid several coastal villages of a plague. During travel, there are tasks that grant advantage to checks that don't manifest with DM fiat. The module recommends downtime activities which seem "out of reach" by the rules. In some cases, players will not have the DT to do so. Players may have limited opportunity if they suffered exhaustion levels in the CTA. The island layout is simple; however, crucial information is lost ( i won;t say what) if the party does not speak a certain language-unless magical means exist. The cliff tower that players ascend to get to Episode 3., is presented poorly. Climb distances and limitations are not provided. Episode 3. has a very creative diesease puzzle-one of its highlights; but, there is no meta to go along with the dieseases. (They get no save against them-they automatically get them?). The final encounter seems "one-sided". Player parley ends with the heroes fleeing (I won't say why), dying quickly (I won't say why), or guided to a very descriptive ending, given the cure and allowed to leave. It seems to happen very quick. There's little player agency in the narrrative. DMs will need to do a strong meta-review of this adventure, flesh out the CTA, the end of Episode 2 and the beginning of Episode 3. before presenting.
My overall rating is based on the above observations and a spotty attempt at formatting compliance. It will make reading it slighty challenging. Even so, this is a great premise for an adventure. It just needs to be fine-tuned.
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