Solo adventure: an initial quest to hunt down bandits; a woodland area to explore, with small pieces of the overall map
revealed as you go; a mystery with which you will eventually interact. The possibility of rerolls via adventure points is a
good idea, as a single low level character can be fragile; I would recommend a 2nd level ranger, not only for general
toughness, but there are extra clues to be found by those who can track; a 2nd level magic-user with sleep spells might
also fare well.
Some suggested corrections for this version:
Area 0: title "ALTAR";
Area S: first option should link to Y;
Entry W4: damage should be different depending on your skill check, say 2d4 for failure;
Area X: X6 label is repeated, suggest "Challenge the Fog" is labelled X7, X7 changed to X9, and links
updated accordingly;
Area CC: fourth option "enter opulent tent" should link to CC7;
Entry EE1: second sentence should begin "If you have not found....";
Entry EE9: missing title "EE9 Give up the Map";
Area GG: in entries GG12, GG14 and GG15, the final option of proceeding East should link to EE.
The structure of the scenario allows you to recover from typing errors (if necessary consulting the master map).
Top class module, very likely the best D+D solo adventure ever written. Would be relatively easy to convert to
other systems (such as other OSR games, D+D 5, WFRP, Runequest). Highly recommended.
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