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Last time they leveled you poison use up this time take it to 11. New enhancers exist to boost you in other ways, make it harder to shake off your toxins. Or go legendary and turn you poisons into dieases that can spread thoughout your foes ranks.
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So your running a mythic game and someone wants to play a spheres practitioner? Well no longer do you have to guess at how best to do that without homebrewing new talents and such. This book might not be what you need if you don't run mythic but if you do and you want to bring Might up in line with power grab it.
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I'm gonna say it this book does retread alot of ground with some items. However if you run a spheres game it's worth it. Not only will it better help you provide new and unique items to your players it brings them out in such a way makes them usuable with spheres crafting. You will get pages upon pages of items from reimaginings of core ones to brand new items that can grow with the party. And all in a package that helps you the GM understand how best to address the different types and use them.
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A great catch all add to your Spheres game Youxia will bring you a taste of the east with new archetypes, talents, feats and more. Up your game with Stance talents that have limited duration but some great effects such as being able to make attacks of oppourtunity against those who miss you while you are moving.
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Here you get a nice look at just how spheres can affect even the humble consumable with 11 pages of new consumables for your use. In addition we have a couple of new weapons including the Battle Aspergillum which you can fill with a splash weapon to cause extra damage on each hit.
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We start this book off with Striker archetype focused on Drunken boxing that I love, build up tension while drinking, use improvised weapons as if they were your unarmed strike and more. Plus new boxing talents to set up counter punches and other nifty things for your unarmed fighter await.
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The Swashbuckler class gets a brand new Sphere archetype ready to make you a pro. 7 new deeds and couple of new talents accompany this in a nice neat little package.
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Whether you want to wear armor better or deal with the guys wearing this book is worth a look. Be a bastion of defense or learn how to get past the defensive side of targets with new talents for Spheres of Might
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Booze, Booze? BOOZE! Get your drink on with a new Unchained Monk Archetype focused on getting hammered and then hammering your foes. Plus a handful of new alcohol themed talents ready to help you bring out your inner drunken master.
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Do you miss having an Oath of Poverty that actually does someting? Wish you could go all Heroic Sacrifice against the BBEG and actually get somthing for it? Or maybe you just really want to be able to make your own special attack to yell out at the bad guys when you use it. Grab this book quick. The various subsystems inside will help you do all this an more from making up a technique using various sphere effects that you or you and others can fire off, to having oaths you can take up for tangible benefits (as long as you keep your oath.)
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Take your poisoning up to the next level with a handful of new talents, make poisoned food hit for longer, or my favorite make you poison stick around after applied forcing the target to keep saving until it expires or they finally succumb to the toxins.
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Love the hive this prestige class will let host a swarm inside yourself that you use to attack, defend, and much more. The book has many great options as well for various chamption classes so if your looking to add more oomph to your Spheres game this is a great buy.
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Not much to say here but if you love the Alchemy Sphere then grab this for several new options to make life better, including Chemical Coating to make your fire, acid, bombs, etc into a coating for your weapons!!.
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Team work Team work Team work, thats the name of the game. Ever think about the pathfinder teamwork feats are great.....if your a class that doesn't need everyone to take them? Well here to help with that is Tandem Talents. With this book you'll be looking at new SoM talents focused on letting your allies do things based off of what you doing, without both of you needing to have the same thing taken on limited resources. Fail to disarm your target let a buddy get a chance, share your scouting information instantlywith your buddies, and more.
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Really great book if you feel the need for expanded leadership options in your game and use the Spheres of Might system. The two packages availible to the character either give a cohort or a loyal group of followrs each with its own benefits. But on top of just granting these things expect to have new and exciting ways to fill out what they can do for you allowing you much more customization over excatly what benefits yoru army has. Plays well for both players that want to be that military style general or for the BBEG to really work that army.
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