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The Fantastic Science: A Technologist Sourcebook
 
$5.48
Average Rating:4.2 / 5
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The Fantastic Science: A Technologist Sourcebook
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The Fantastic Science: A Technologist Sourcebook
Publisher: EN Publishing
by Jim C. [Verified Purchaser]
Date Added: 05/25/2007 00:00:00

The introductory section on integrating technologism into a fantasy setting was much broader and more thought-provoking than I expected, reminiscent of some of Malhavoc Press' world-building supplements. However, it remains a niche product that provides a plug-in variant magic system whose flavour may be difficult, to say the least, to mesh with every campaign.

<br><br><b>QUALITY</b>: Very Good<br><br><b>VALUE</b>: Disappointed<br><BR>[THIS REVIEW WAS EDITED]<BR>



Rating:
[3 of 5 Stars!]
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The Fantastic Science: A Technologist Sourcebook
Publisher: EN Publishing
by Matthew M. [Verified Purchaser]
Date Added: 12/07/2006 00:00:00

One of the best d20 supplements ever produced, period. Easily on par with books like WotC's Book of Nine Swords or Expanded Psionics Handbook. The only complaint I have is that there isn't a proper setting to go with it, but it's designed to be added to D&D or d20M campaigns, so that isn't too much of a problem.

Still, a campaign setting where Technologists replace Wizards and Sorcerers would be interesting...<br><br> <b>LIKED</b>: Well-researched, comprehensive treatment of the material. Easily added to any existing D&D campaign.<br><br><b>DISLIKED</b>: No campaign setting of it's own. There aren't enough illustrations and the art is a bit "meh".<br><br><b>QUALITY</b>: Excellent<br><br><b>VALUE</b>: Very Satisfied<br>



Rating:
[5 of 5 Stars!]
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The Fantastic Science: A Technologist Sourcebook
Publisher: EN Publishing
by Malcolm M. [Verified Purchaser]
Date Added: 12/22/2005 00:00:00

This is THE sourcebook for those who want quasi-science gadgetry and alternative technology in their fantasy campaigns.

Honestly, if you can't find what you need in this book (or can't see your way to creating what you need through this book) then your fantasy-tech needs are so specific that you'd better get used to the idea of writing your own document. For most ordinary needs, the Technologist Sourcebook will do the job -- and then some.

Buy this book. As of this writing, it's the definitive source for the subject matter.<br><br> <b>LIKED</b>: The amount of thought and effort that went into this sourcebook is evident on every page. Not only does this product look good, every effort has been made to ensure that it's as user-friendly as possible. As has been mentioned elsewhere, the class is structured like a magic-using class, so DMs don't have to learn a whole new paradigm to use the class.

The Technologist Sourcebook also tries to put options into the purchaser's hands: building your own devices is covered, as is treating devices as equipment in-game. Also broached is how to use the Technologist class and/or Fantastic Science devices in a d20 Modern Arcana/Shadow campaign. Lastly, a Technologist NPC example is presented at three different power levels (low, medium, high) for DMs who may wish to introduce Fantastic Science that way.<br><br><b>DISLIKED</b>: The product is fully -- and I do mean fully -- bookmarked, but there's so much here I occasionally found myself wishing for an actual Index. A quibble on my part, certainly not a flaw.<br><br><b>QUALITY</b>: Excellent<br><br><b>VALUE</b>: Very Satisfied<br>



Rating:
[5 of 5 Stars!]
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The Fantastic Science: A Technologist Sourcebook
Publisher: EN Publishing
by Derek H. [Verified Purchaser]
Date Added: 12/12/2005 00:00:00

An excellent resource for quasi-magical technology. It uses the idea of science that doesn't work well with magic (though several options allows DMs to change this easily). The example devices are basically divided up between alchemy (inject people to give permanent bonuses which cost a lot of gold), weaponry (ray guns, lasers, crossbows, superweapons and projectors that throw items), utility items (cloth converter, goggles, robots, water breathing devices, and skill bonus devices), a few defensive items (force field, device that improves armor), and anti-magical rituals (which are called devices and listed with them).

One nice thing is the base class is obviously a spellcaster mechanically thus players and DMs will not have to learn a new ruleset. The devices are broken up into gadgets, technology and artifacts which are then broken up into lesser, standard and greater listings (thus 9 levels of devices).

Add in an advanced class for those who want to add this to d20 Modern and a bunch of varient rules to allow more flexablity and this is the best technology guide I have seen for d20.<br><br><b>QUALITY</b>: Excellent<br><br><b>VALUE</b>: Very Satisfied<br>



Rating:
[5 of 5 Stars!]
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