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The Evoker Core Specialist Wizard $2.00
Average Rating:3.8 / 5
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The Evoker Core Specialist Wizard
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The Evoker Core Specialist Wizard
Publisher: Misfit Studios
by Vernon A. [Verified Purchaser]
Date Added: 03/22/2006 00:00:00

This is making an Evoker a core class. It is okay if you want a new core class. I'm happy with things as they are<br><br><b>QUALITY</b>: Acceptable<br><br><b>VALUE</b>: Satisfied<br>



Rating:
[3 of 5 Stars!]
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Creator Reply:
Just a note for anyone who may read this review and believe the product is somehow deceptive regarding its contents: The product description of EVERY item in the Core Specialist Wizard series clearly indicates the product takes a respective specialist type and presents it as a 20-level core class, with accompanying additional materials. It's unfortunate this wasn't what you were looking for, Mr. Avaritt.
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I can see why someone not wanting the specialists to become core classes would not like that aspect of this product. However, I don't see how anyone could expect anything else when the title is "The Evoker: The CORE Specialist Wizard" (emphasis mine) and the product description includes (among other indicators) "Each product of the series will present a different specialist as its own core, 20-level class" I don't think we could have made the product's contents any clearer in this regard. I hope that you will at least get use out of the feats, PrCs and magic items.
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The Evoker Core Specialist Wizard
Publisher: Misfit Studios
by Derek H. [Verified Purchaser]
Date Added: 01/23/2006 00:00:00

I have thought of the evoker as a spellcaster who evokes mostly energy. This product improves that and develops the concept of evoking matter as well.

The PrCs are a magical-item-on-the-fly creator and a bard/evoker who uses magical music to strengthen elemental magic. I am not sure of the former, but the latter is interesting.

Overall I enjoy it and hope to use most of it.<br><br><b>QUALITY</b>: Very Good<br><br><b>VALUE</b>: Very Satisfied<br>



Rating:
[4 of 5 Stars!]
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The Evoker Core Specialist Wizard
Publisher: Misfit Studios
by Mark C. [Verified Purchaser]
Date Added: 12/07/2005 00:00:00

The Core Specialist wizard I was most looking forward to, I decided to finish my collection of this serries despite being released as a reviewer for RPGNow. This has been a good serries of specialists.

As with the other Core Specialists, the format fits very well in the screen and there is a more page-freindly version for printing. This is a short product that focuses on the evoker, providing a few feats, a couple of new prestige classes and a new version of the evoker class.

I guess red was taken by the enchanter, because the format for the evoker is green, acid green. It's a good format but I couldn't help but wish for flame red or orange. However it's a smart decision not to copy the color of another book and anyone who liked the matrix or Star Trek's borg will get a kick out of the color. <br><br> <b>LIKED</b>: Like the other core specialists, this is a solid expansion of the core rules. It fits perfectly into existing rules and provides a variant from the basic evoker without being over-powered.<br><br><b>DISLIKED</b>: Perhaps it is because this is the product I most wanted to see, I can't help but want it to be more than it is. I feel the evoker was given enchanter and conjurer abilities.

The evoker can reach into his pockets and pull out mundane items at random. This is one of the major abilities of the evoker that replaces their standard feat every five levels. I'm a little disapointed in this ability because it seems appropriate for a conjurer instead.

The Arcanamest is a great prestige class but requiring 3 item creation feats, other than scribe scroll, is a steep cost. A human evoker would have to use up All of his feats to take the class starting at 6th level. A non-human evoker could not take it till 7th. Item creation is great but in a practical sense it does not make for a good adventurer unless the character is rich and has lots of time and xp to make items. Again, this prestige class really seems like something the enchanter should have.

The elemental troubadour is another interesting prestige class but I don't think it is appropriate for evoker. The character must take bard levels to get this class and I feel this would be better suited to a bard or cross-over book.

I realize everyone wants to avoid enhancing the fireball spewing evoker class. It is an interesting solution to touch on elements from other schools of magic and other classes. It does tend to round out the evoker and give the class some interesting abilities not related to raw destruction but its not for everyone. Some people are really going to love this product though. I might just love watching everything burn down around my characters too much.

<br><br><b>QUALITY</b>: Excellent<br><br><b>VALUE</b>: Very Satisfied<br>



Rating:
[4 of 5 Stars!]
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Creator Reply:
Avoiding the fireball or magic missile machine was something I decided on long before starting to write this product. I didn't want it to be d20 fantasy's version of a wizard machine gunner and thought it would be more interesting to take the "something from nothing" aspect in different directions. Sorry for disappointing you in that regard, but I'm glad you're still satisfied with it. Also, I'm glad you took the time to come back and review it--from past reviews I knew you were looking forward to it.
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The Evoker Core Specialist Wizard
Publisher: Misfit Studios
by Sean H. [Featured Reviewer]
Date Added: 12/06/2005 00:00:00

The Evoker: Core Specialist Wizard is the seventh (and final?) in this series that converts the various flavors of specialist wizard into full twenty level core classes. Like all of the series, the presentation is clean and easy to read.

The rules begin with nine feats, including the ubiquitous (for this series) Forbidden Lore, which allows limited access to a banned school of magic, and Specialist Familiar for the Evoker (who can infuse his familiar with an evocation spell). Most of the other feats are evoker specialist only but include some interesting ideas, such as Life Infusion, which allows the caster to sacrifice life energy to increase the damage of his spells, or Evoker?s Counterspell, which allows the evoker to slap down elemental spells with other elemental spells.

Then the Evoker core class itself is presented, by comparison to the specialist wizard they lose two bonus feats (including the vital ?to my mind? Scribe Scroll at 1st level), the bonus spell to cast per spell level, in return they gain: Deep Pocket (which allows an evoker to pull increasingly valuable normal items out of their pocket), up to five bonus evocation spells which can be applied to the spell of choice, and special abilities beginning at 10th level which allow for customization of the Evoker and include spells as innate abilities (potentially very powerful), resistance to energy and other tricks. The Evoker looks to be wearer initially slightly weaker than a specialist wizard but should be a little more powerful by the upper levels.

Two prestige classes are included: the Arcanamest, which is a fascinating, the Arcanamest can create temporary magic item by burning spells. This is a deeply intriguing idea, but the class seems flawed. They gain cleric/rogue base attack, two good saves and full spell-casting progression in addition to the ability to create these temporary items. However, the Arcanamest is designed as an Evoker only prestige class (requiring the Deep Pocket ability) but there is nothing about Evoker per se that makes them specialists in magic item creation. Other strange things are: multiple craft skill requirements to take the prestige class but craft is not a class skill for the Arcanamest, nether Knowledge (arcana) or Spellcraft is a requirement for a Arcanamest who specialize in the focused application of specialized magic. The Arcanamest is a great idea, but the execution is very problematic. A skilled powergamer could break a game very quickly with this class.

The second prestige class is the Elemental Troubadour, a Bard/Evoker class, who use songs to tap the elements, able to use Perform checks and uses of the bardic music ability to cast elemental spells. Again, this seems a bit of shoe-horning the Evoker in, though it is a better fit here then with the Arcanamest, as Evokers are often specialists in elemental spells. Again, a class with a great deal of potential and flavor, but one that will have to be watched.

The document wraps up with four new magic items. One is a weapon quality, Force-charged, which is the force version of flaming, however it is under-costed as force damage is considerably more potent then elemental damage. Another is the Elemental Instrument, which is only usable by the Elemental Troubadour, a few minor powers, usable by all, would have rounded out this item.

Overall, a good capstone to the Core Specialist Wizard series providing additional options for the ever-popular Evoker. But the Arcanamest is almost certainly unbalanced is played well.<br><br> <b>LIKED</b>: More magical options.<br><br><b>DISLIKED</b>: Serious balance issues with the Arcanamest PrC.<br><br><b>QUALITY</b>: Acceptable<br><br><b>VALUE</b>: Satisfied<br>



Rating:
[4 of 5 Stars!]
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Creator Reply:
Yikes. Craft should have been in there as a skill for the arcanamest. That's an error. And don't count the series out yet: necromancer is still to come.
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