An adventure with a fun and novel premise: you play orc characters attempting to reclaim a lost city of orc-kind. This is a dungeon crawl divided into 13 different sections, each basically being a mini-dungeon unto itself with a diverse range of themes. It also effectively draws on the orc cultural lore established in Volo's Guide to Monsters, to include placing a central role for omens in the adventure as clues for the characters.
Unfortunately, the execution is flawed. The different sections of the dungeon don't always work well together, likely reflecting the many contributors to the work - for example, one mini-dungeon encourages you to loot a tomb, and another punishes you for it. The adventure also would have benefited from a stronger introduction that clearly laid out the history of the city and the clans - as is, the DM is left to cobble together details as they go, and even make up key details like the city's name! And despite providing many omens, they don't do a very good job of explaining how to implement them. There are other minor issues throughout, including an unexplained reference to "lines and veils" near the end (an indie RPG concept not yet introduced into D&D at the time this was published).
Despite these many minor issues, the adventure still works solidly enough as a dungeon-crawl anthology, and the core premise leads to a number of interesting elements and encounters. It's just a shame it didn't come together a little better. (Originally posted on Goodreads)
|