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Tap Untap Burn 5 Color Mana Spell Point Variant Rules Core Mechanics $12.95
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Tap Untap Burn 5 Color Mana Spell Point Variant Rules Core Mechanics
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Tap Untap Burn 5 Color Mana Spell Point Variant Rules Core Mechanics
Publisher: Dungeon Masters Guild
by Jeremy M. [Verified Purchaser]
Date Added: 06/08/2020 16:22:50

Systems that overhaul the spellcasting rules in Dungeons & Dragons can often seem clunky and unnecessary. That is not the case with Tap, Untap, Burn. The system is no more complicated than the base spellcasting rules and, in some ways, it is more straightforward.

It’s a well-presented product that does itself a service by relying upon the strong flavor of the mana system from Magic: The Gathering. White, Blue, Black, Red, and Green mana have their own distinct identities and integrating them into Dungeons & Dragons opens up a whole new avenue of possibilities for magic in a campaign.

These core rules contain everything you need to know to run the system and there are even supplemental products to further improve your experience with it.

Whether you love the MTG 5-color system or just want to experiment with a new, creative, and compelling magic ruleset I definitely recommend you buy this project and give it a try!



Rating:
[5 of 5 Stars!]
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Tap Untap Burn 5 Color Mana Spell Point Variant Rules Core Mechanics
Publisher: Dungeon Masters Guild
by Grady W. [Verified Purchaser]
Date Added: 05/21/2020 22:58:29

Honestly I'm usually wary of supplements that try to overhaul systems in D&D. There's two reasons for that. First, I play with a DM who's very concerned about balance and breaking the game. Second, a lot of attempts to change D&D are incomplete, changing sections without considering how they're affecting the whole.

So I will note that while I've given this supplement 5 stars, this review comes with the caveat that I haven't devoted many hours playing under the system.

Why 5 stars then? The author does a great job addressing my second concern. If I'm going to spend money on a D&D supplement, I want it to be ambitious, different, and exciting. This supplement has no shortage of any of those things.

I've read many attempts to adapt Magic: The Gathering's color mana system to D&D, but never have I seen one so complete and thorough. The supplement overhauls every piece of D&D's magic system, from spell slots to concentration to how each core class (there is no artificer at this time) slots into the system.

Every time a yellow flag went up in my mind, the text answered the question down the line. How does the supplement account for some classes that aren't pure spellcasters? Answer: They're divided into different categories that are also perfectly named to remind you how to combine them when multiclassing. Why are certain spells clearly linked to the wrong color? Answer: Everyone's going to have different opinions about what color some spells are, and there are tools in place, including a separate Excel sheet included with your purchase, that let you customize the system for your own use. Doesn't such a drastic change to the magic system affect how some spells work? Answer: Yes, and the author goes into extreme detail on the impacts, going so far as listing each spell and how it changes. Doesn't encouraging specialization into specific colors limit spell selections to the point of breaking build options? Answer: There are multiple ways to cast other color spells, including the ability to use mana that doesn't match the spell's color, convert your mana's color, or convert the spell's color.

The supplement also adds new spells, new magic items, new class features, and new stat blocks to take advantage of new gameplay options this magic system opens up as well as illustrate how it can be used. In a further sign of the thought and care that went into this product, there's additional content included with your purchase, such as tokens to make your mana points something you can hold in your hand and a playmat on which you can track whether your mana is available, tapped, or burned.

In conclusion, this comprehensive and thoughtful supplement is absolutely worth a look. Balance can always be tweaked so long as the foundation of a system is solid. Whether you wish D&D had a more flexible casting system, enjoy playing with numbers in a new system, or just want to make your game that much more immersed in a Magic: The Gathering setting, this supplement gives you ample content to play with. This sort of work is exactly why I believe Wizards of the Coast made the correct decision throwing the design doors wide open on DMs Guild.

But don't take my word for it. The author has magnanimously granted a full preview of the entire supplement. Browse the entire text for yourself to determine if it's something you want to use at your table. That demonstrates a lot of confidence on the author's part, and the confidence is well-earned.



Rating:
[5 of 5 Stars!]
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Tap Untap Burn 5 Color Mana Spell Point Variant Rules Core Mechanics
Publisher: Dungeon Masters Guild
by Curse o. S. [Verified Purchaser]
Date Added: 05/20/2020 10:07:53

Tap Untap Burn 5 Color Mana Spell Point Variant Rules Core Mechanics by Fil Kearney (@FilKearney)

"This book is a collection of modular variant rules that change magic and spellcasting in DUNGEONS & DRAGONS to a 5 color magic paradigm that is inspired by Magic: The Gathering. These variant rules can be used in any campaign and are ideal for use in Ravnica and other upcoming settings inspired by Magic: The Gathering. Each group of variant rules is presented as a separate chapter that can be added or omitted from your campaign"

Hold onto your butts because the magic is being gathered as the coastal wizards come together to share their knowledge of spellcasting, which is more explosive than stuffing a Bag of Holding with Mordenkainen’s Elminster/ Volo slash, the Power Nine and Yu-Gi-Oh!'s Dark Hole!

Burning with the success of the previous Tap Untap Burn supplements that impressively converted the DMG's variant spell point rules to Magic: the Gathering's Mana-based magic and begun exploring the colour paradigm, Master of the Etherium Kearney is back with the definitive manual devoted to bringing the magic of the Aether and splicing it into the Weave!

Contained within are a full rundown of the mana-based magic, an exploration and discussion of the 5 Color Mana Paradigm, including a full breakdown of all spells from the PHB into their respective colors by level, understanding the Aspects of the Color Pie and how it can be applied to and enrich your games.

There is so much packed into this tome of legends and it's all so good! So many variant rules and alternative perspectives on various aspects of magic and spellcasting in a whole spectrum of complexity with something for everyone, filled with Kearney's evocative illustrations and fevered imaginings somehow rendered into their base comprehensible parts.

Gain madcap skills with the ultimate options for flexibility, optimisation, specificity, synergy and many other exciting words.

This is the embodiment of awesome!

Credits

Author: Fil Kearney Design and Illustrations: Fil Kearney Editing: Hiten Dave, Justyn Johnston, Ken Carcas Layout Artist: B Simon Smith, Fil Kearney, Stephan Rubner Special

Thanks to: Lysa Penrose at OBS, Ken Carcas, Justyn Johnston and Luke Monroe for their work: Advanced Arcana, Hiten Dave for excellent guidance, and the DMsGuild Creators’ Circle for raising the bar.

Magic: The Gathering Concepts used with permission from Wizards of the Coast



Rating:
[5 of 5 Stars!]
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