Donovan has done it again. His Simplified Encumbrance rules have become a part of my Savage Worlds core rule system, and now this will as well.
Skill Specialization isn't for every campaign. Leave it out of Pulp and Action campaigns, there's no need for it, but in more 'realiztic' or 'gritty' campaigns they are really useful. Donovan's quick take on these rules clarifies and explains everything in a simple, logical way that is so easy to plug into your campaign.
I'm going to use it for my Titan Effect campaign, and I'm thinking about using a limited version of it for Tyrnador. (Mostly weapons and maybe Stealth.)
Thanks again, Donovan.
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