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Solo Skirmish: Stone, Wood & Thunder
Publisher: Dungeon Masters Guild
by James H. [Verified Purchaser]
Date Added: 10/17/2022 14:27:56

This, coupled with the previous Solo Skirmish module in the series, is a very good way to get a well rounded character formed for any up and coming campaign. Have a character build you've been thinking about play testing? This series is great for trying out different combinations of classes and such. I'd highly recommend this series.

(update: please feel free to use this review)



Rating:
[5 of 5 Stars!]
Solo Skirmish: Stone, Wood & Thunder
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Creator Reply:
Thanks so much for the kind review James! Question - Do you mind if I quote you in the product blurb?
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Solo Skirmish: The Cult of Mol'goroz
Publisher: Dungeon Masters Guild
by James H. [Verified Purchaser]
Date Added: 08/06/2022 19:01:26

So, at the suggestion of my eldest kid, I created a pair of adventurers (A Half-Orc Barbarian called Gadur and his human chum, Mirish, a good natured grave cleric of the Raven Queen) and by the end of the fifth quest I have two, well rounded, level 6 characters, with loot and gear, and emerging personalities and ever emerging backstories and personality quirks that are just ready for a TTRPG, or more Solo Skirmishes. (hint, hint)

The format established by this system is good for a free afternoon or morning when you just need to get your d&d fix, or for a day's worth of powering through with a friend. (there are even rules for playing with up to four others, so could be a fun cottage weekend getaway type thing)

I find playing with others helps keep me a little more honest with my dice roles. ^_~

update: re: quote, please do



Rating:
[5 of 5 Stars!]
Solo Skirmish: The Cult of Mol'goroz
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Creator Reply:
Thanks for the kind words James! Do you mind if I quote you in a product blurb?
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D&D Solo Adventure: Drums at Daggerford
Publisher: Dungeon Masters Guild
by James H. [Verified Purchaser]
Date Added: 03/16/2022 00:10:00

I've binge played through all of the books in this series, just finished Drums at Daggerford and I can't wait for the next installment. The mechanics in this latest are amazing. I could use a little more clarity on the gaining and usage of Progress points, perhaps give them a consequence for the BBEG (ie: if you encounter the BBEG and have more than X Progress points, the win conditions are just a bit more difficult to attain)

The maps in the pdf hyperlinked to their encounter text helped with the immersion experience, more of this please.

I'm surprised at how attached to my lvl 2 tossaway wizard I created to test out the first book. I'm almost disappointed I don't have a real game to plop them into.



Rating:
[5 of 5 Stars!]
D&D Solo Adventure: Drums at Daggerford
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