So, at the suggestion of my eldest kid, I created a pair of adventurers (A Half-Orc Barbarian called Gadur and his human chum, Mirish, a good natured grave cleric of the Raven Queen) and by the end of the fifth quest I have two, well rounded, level 6 characters, with loot and gear, and emerging personalities and ever emerging backstories and personality quirks that are just ready for a TTRPG, or more Solo Skirmishes. (hint, hint)
The format established by this system is good for a free afternoon or morning when you just need to get your d&d fix, or for a day's worth of powering through with a friend. (there are even rules for playing with up to four others, so could be a fun cottage weekend getaway type thing)
I find playing with others helps keep me a little more honest with my dice roles. ^_~
update: re: quote, please do
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