The World of Alessia, by Jera Mannninena and Jaye Sonia; Published by Storm Bunny Studios.
IsisThis next to Eberron is one of the most creative uses of the D&D system that I've seen. It is both a good idea and product.
The "World of Alessia" is a gonzo science fantasy set on and around a habitable gas giant of the same name.
It is a setting that someone who grew up in the 90s would have built.
If you like at least 3 of the following...
You'll love this setting.
Alessia is a setting where the good people have essentially won. On this planet the many native races and those that arrived from elsewhere. Have chosen openness and cooperation over xenophobia and conflict.conflict.In that regard Alessia is very much a fantasy Star Trek.
The PC's are assumed to be either adventuress citizens or agents of the benevolent "Empire of Xian".
Beyond the ever present "human evil", there are two major threats...
The mutant spawn born of the corpse of an Eldritch Dragon-God, that was slain by the first Emperor.
The Alien armada held at bay by the natural and artificial orbital defenses, that want to conquer the planet and recapture their escaped slaves.
I have two points of contention...
D&Dism:To me the classic D&D fantasy tropes feel completely unnecessary and tacked. Alessia already having it's own races,cosmology, and magic ; did not need D&D's.
Utopianism: I've gotten increasingly cynical about human nature with age.While I love Star Trek, I cannot believe the promise of the Federation outside of the setting. The fact that so many different races/species chose cooperation of their own accord. Is something I find too good to be true.
I look forward to seeing more of what will be done with...
The "World of Alessia".
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