A really clever, inspiring idea, but a lackluster implementation.
A book trying to serve multiple goals: fantasy fiction, campaign inspiration / example, an actual setting. It certainly doesn't seem to really address the first goal; it's adequate for the second, but not useful; and as for the third, as one might expect, it's quite dependent on real-world Greece, with a bit of the authors' Swords of Kos setting for flavour.
The entire book has a grey backround image behind the text on every page; coupled with long passages in italic font this makes for difficult reading. It's an inexplicably poor choice to make a book that's not meant to be read? There's padding, repetition, and leaden writing in places; it looks like the author has an outline for "information I need for every settlement", filled that in, then tried to directly convert to prose; the result is not as usable as a bullet list or outline would be, but has all the plodding prosody and interest of a teenager's mechanical essay-writing.
I want to use something like this idea of a pilgrimage route in one of the 5e greek settings (Theros / Arkadia) and will update this review with notes if I can pull it off; it'd be a neat way to add a bit of sandbox and worldbuilding around some of the adventure paths that have been published for them. It also makes me think it'd be awesome to work on something resembling one of the medieval Christian pilgrimages - Campostela or Canterbury, perhaps. Is there something that would fit for Beowulf? In any case, it's going to take careful work to adapt to whatever game world society/theology one is working with.
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