Like many people, I've taken to cruising DTRPG for whatever new little thing to keep me occupied during the lockdown. I ran across one of the Micro Chapbook RPGs and decided to give it a shot. Glad I did. This is a fun little series, with more stuff coming out regularly at the time of this writing.
Each of these games follows the same very basic foundation, with only Weapons, Rooms, and Monsters being different from one to another. The core system is roll 1d6 and attempt to score under the attribute you are testing. Combat works similarly, with a free ranged attack opportunity each round before melee. In melee, you roll for each monster in the encounter, dealing damage if you succeed your check, and taking damage if you fail. The dungeon is over when you encounter and defeat the Boss. Rooms are randomly determined from a simple chart, with an additional d6 roll to determine the size.
My only hang up is that it costs 100 gold to add +1 to an attribute. This is the only 'level up' mechanism, and after 3 dungeons my character barely has 50 gold. Fortunately, each of the games has a 3rd page, not required to play, that gives hints for running it as a group rpg with a referee, and other suggestions for hacking it.
Overall, I would really recommend this if you like a light RNG dungeon crawler.
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