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Blood Sweat & Iron $16.00 $12.00
Average Rating:4.0 / 5
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Blood Sweat & Iron
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Blood Sweat & Iron
Publisher: Mac
by A customer [Verified Purchaser]
Date Added: 02/18/2023 15:49:53

Nice ship cards update with version 1.1 now.

A very enjoyable, and easy-to-learn game system.

Dave S.



Rating:
[5 of 5 Stars!]
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Blood Sweat & Iron
Publisher: Mac
by Victor D. [Verified Purchaser]
Date Added: 04/17/2020 13:44:23

This is an awesome set of simple fast play ACW Ironclad rules! Although I'm no longer a naval wargamer, after I read through these rules I really liked them & found myself debating the merits of buying some suitable ACW miniatures for me to play them with. And as an introduction to this style & era of naval wargaming, they are absolutely brilliant.

These rule have a lot going for them:

  1. They are cleanly and clearly written
  2. The presentation is simple & understated yet appropriate for the game & setting
  3. The rules themselves very easy to learn & equally quick to play
  4. All you need to play the game (apart from dice and another player perhaps!) is included the rulebook - turning cards, ironclad data cards
  5. A large number of interesting ironclad types are provided on ready to print 'n' laminate 'n' play data cards
  6. Six scenarios are also provided, allowing you to get straight into playing

That said, if you are after a 'count the rivets & them thar beans!' type of player then these rules are probably not for you - they will provide a fast & fun game, but they are NOT a super-mega-highly detailed simulation of early ironclad warfare!

But if they were, I doubt they'd be half as much fun to play ...



Rating:
[5 of 5 Stars!]
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Blood Sweat & Iron
Publisher: Mac
by Chris R. [Verified Purchaser]
Date Added: 04/10/2020 10:36:07

As a new product, I thought Blood Sweat and Iron deserved a review. I normally prefer to use the Ironclads rules modified for miniatures, so my preference is for more complex sets of rules, but I have thoroughly enjoyed many simpler sets, and some are more appropriate, indeed necessary, for club play. I am a bit of a sucker for looking out for new ideas and innovations in other rulesets, so got these to see what they were like.

The rules are indeed simple, although they have the usual panoply of movement, gunnery, ramming, morale attributes for rules of this period. The activation system is to draw a token one at a time, and depending on its colour that side gets to move and fire one ship of their choice until all are done.

The movement rules are very simple, and each vessel has a speed of 8, 10 or 12. This is a poor discrimination between the widely-variable speeds of the time, and there are some howling inaccuracies – for example the ironclad CSS Georgia that ended up being a floating battery due to its weak engines is given a speed of 8. Thus, historically slower vessels are greatly advantaged.

Weapons are divided into three classes: Light, Medium or Heavy. They all have the same range. There is no differentiation between rifled and smoothbore weapons.

Armour is similarly in three classes: wooden vessels (8), tinclads (12) and armoured vessels (18). Thus again there is no discrimination between different levels of armour, and USS Cairo is treated the same as CSS Columbia or CSS Texas.

These simplifications lead to the ships feeling much the same. Even the mini data cards have the same overhead pictorial, so there is no segregation by even generic class (monitor, casemate ironclad, wooden vessel etc).

The one area where the game is poor is in the vessel data. It is littered with simple errors. For example:

  • CSS Manassas has a Heavy weapon
  • USS Puriton [sic] has 4 guns
  • USS Roanake [sic] with two turrets

There are a large number of spelling errors in the ship's names. For example:

  • CSS Arblemarle
  • USS Onandaga
  • USS Layfayette

And for those of you for whom these things are irritating, the apostrophe police would have a field day.

I acknowledge the intent of the rules to have a simple, fun game of ACW naval warfare. But it is too simple, and too badly produced to really achieve its aim. It feels rushed, as if someone wanted to play with a new set of models and didn’t really care whether the rules and data made sense. I was left wondering: who would like it; who is it aimed at? Someone who understands ACW would get frustrated, so it may work as a GAME that happens to have models or counters with ACW ships names on them. There are lots of other, better, rulesets that meet the intent of this one and deliver it in a far better fashion.

But to end on a positive, I did think the combined gunnery arc and turning aid is neat.



Rating:
[1 of 5 Stars!]
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Creator Reply:
Hi Chris, Thanks for the review it is always good to get feedback. Blood Sweat & Iron is not meant to be a historical simulation it’s not that type of game, it is meant to be fun but still give a feel for the battles of the era ( if only slightly ) I didn’t want all the different type of guns of the time on these ships or all the different classes of armour nor even all the different speeds of these ships, if I had added all those it wouldn’t have been a simple game. I have taken note of the three typos you pointed out and I will put up some new ships datasheets to correct these on my site, thank you for that. You are correct the USS Puritan did only have two 20-inch (508 mm) smoothbores Dahlgren guns, again I will correct that, thank you. And I will be adding an extra turret to the USS Roanoke for the extra two guns that have been missed. But my research found that the CSS Manassas had one 64-pounder Dahlgren, later replaced by one 32-pounder, so I believe that is correct. So again thank you for your review and the feedback. I am sorry Blood Sweat & Iron is not the game for you. Mac
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