My players have been clamouring for a nautical adventure for a while now and I have to say, the starter adventure was a blast. And just like the adventure this book has so much great content - different spells and classes and magic items and of course, ships. I particularly enjoy the variant rules around firearms, the feat for wearing less armour (which, in a setting like this, is super flavorful) and the aquatic dwarves. I always felt that the generic 5e spells that are water-themed are a little lacking in flavor, so this book explores it a bit further! One of my players was also super pumped to play the Musketeer (called d'Artagnan, of course!).
Overall, there's a lot of content to play around with and the creators definitely thought about nautical campaigns from multiple angles - the mechanical options are all well designed and make a lot of sense, while bringing some new things to the table. The maps, artwork and layout are all pretty neat and make navigating (sorry) the supplement a lot easier.
I would definitely recommend this book if you are interested in seafaring-themed campaigns.
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