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In another wonderful showing of "April Fools" content Drop Dead Studios makes another offering of humor mixed with some solid content ripe for 'reflavoring' if one wanted to apply catgirls to a more serious game setting. I was specially fond of the (Purring) type feats and their take on the Wraith archetype with the Matagot. Don't let the cover fool you, there is some good stuff in here.
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its got the neatest Champion feat I've seen. Exorcist is awesome and that is just getting started, lots of options for the Death sphere and other spooky goodies. Big thumbs up from me.
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I'm a fan of books that grant options for Spheres of Might and this one has a few. It has some Alchemy Talents for alcohol with some different effects, some Monk options, and more love for the Barroom Sphere, overall great for the player looking for more alcohol in a character concept.
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Do you want some Talents that let you be a walking wall? This book will let you come close to that, some fun stuff in here if you really want to dig in your heels and become that immovable object you wanted to be in character.
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Its a neat little book if you like the 'quick and stabby' types.
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The book is full of Talents and Archetypes with punny names that some will find rather sour to read but don't let that stop you. The actual rules are pretty solid and no one said you can't rename some of the more silly ones like Knightknight and Magemage two very solid options for the Mageknight.
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Not gonna lie, Warden is a -fun- class to play and as a player that might mean its well tuned with many good options available for those who have something specific in mind. Do you want to hand out differing buffs and defense to the group? Standard Warden will do. What about a Warden who is -hyper- focused on playing bodyguard to only one member at a time? There is an Archetype for that. How about a Warden who spends their time and effort locking down enemies instead of buffing the party? Jailer has you covered. Overall solid handbook with nice options and possibly my favorite class to play.
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Are you looking for a Handbook that just adds -a lot- of stuff to just about everything in Spheres of Might? Look no further then because this handbook is going to have something for everyone with so many new Talents, Feats, Stances, and archetypes. Its been one of my favorite Handbooks so far and I was super excited to see it come out of playtest.
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Do you want more options / talents for the Blood sphere? Do you want to make a sword or a gun out of your own blood? Do you like some more talents for the Fate sphere? How about some really cool class Archetypes? This is a fantastic handbook with all that and more!
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The Sidhe aren't a personal interest of mine but the book has two neat little archetypes in it and having more options for the Blood sphere is always nice.
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Its not every day that the people in Drop Dead Studios make a handbook for a whole new Sphere of Magic but here we are. This book introduces the Mana sphere and its uses are pretty general 'make this person better at magic' 'make this person worse at magic' there are some pretty -powerful- options here if the GM allows them like the ability to drain whole Spell points out of other Spherecasters or draining whole Slots if they're a Vancian caster. It might need some tweaking at your table but its a solid book all around with some of my favorite Casting Traditions too.
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