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Ships: Terran Frigate $9.99
Average Rating:4.4 / 5
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Ships: Terran Frigate
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Ships: Terran Frigate
Publisher: Evil Robot Games
by Sean C. [Verified Purchaser]
Date Added: 10/24/2022 17:21:56

edit: I cannot overstate how professional these guys are. These pngs are perfect, and the circle outline is perfect! I really look forward to seeing this battleship! 5 stars all the way!

This ship map pack is GREAT! You get a full size capital ship with plenty of space to allow internal navigatable character combat, or scaled out to form a generic enemy combatant ship your players can encounter or use as their own. With multiple variants of equipment loadouts, you can have anything from a stock/standard frigate to a tricked out specialized custom frigate, or even a battered battle damaged version to give your players variance in their encounters without it feeling like wildly different ships.

The full size vtt maps are great as well. I was able to just drop them into my instance of Foundry and size easily. I'll need to add walls and lights if I want those aesthetics, but I can not overstate how great it is to get capital ship floor plans. Large enough to provide rooms for players to clear, it allows a satisfying, if short, ship clearing gameplay sequence. If you ever release a cruiser sized map, especially in the same aesthetic, I'd be happy to incorporate it into my games.

Now for where the product could be improved and why I only gave it four stars. The pack includes vtt maps for the decks which is great, and it gives a sheet of tokens in the pdf you could concievably print and cut up for tokens. What I found discouraging in including it in my games was a lack of tokens for the ships and variants. I use top down clear png files for my tokens which helps give the players a commander's view of the battle and to use the Terran Frigate I can only use the angled views and would have to clip an image from the pdf, then use digital tools to remove the background and then be able to include it in the game. It would be HIGHLY useful if I had at least one top down view on a clear png, but even better would be to have a second, battle damaged frigate png. With that I could run multiple scenarios with impressively relevant art, boarding an abandoned frigate, swapping the tokens when the frigate is 'bloodied' or using it from the jump to indicate to the players the damage to inform their decisions without specifically calling attention to the damage myself and letting them discover it. I would love to change my review to 5 stars, and enjoy other fully fleshed out capital ships for my players!



Rating:
[5 of 5 Stars!]
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Creator Reply:
How big do you need your POG? I'll drop a 300dpi 300x300 in the files and we can go from there. The 3D artist made me a top-down view that the cartographer overlaid the deckplans onto. I can make a transparent PNG in a few seconds. I've started adding top-down and end-on views to a new file I'm working on. Also, I am working on Battleship, it would be 33ft long printed in scale, so we're going to do the bridge, engineering, habitats, and barracks in poster-size sections with a mall directory-style map showing where the detailed maps go to. Customer feedback about things they want for their games is how we get 90% of our improvements, feel free to email me suggestions evilrobotgames@gmail.com
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Ships: Terran Frigate
Publisher: Evil Robot Games
by A customer [Verified Purchaser]
Date Added: 08/18/2020 15:07:53

My personal favorite vtt compatible ship map for SF gaming. Loved it so much I worked it into my home game and made it the PCs ship. Excellent for giving more of a Nostromo / Star Trek scale ship and taking the game in those directions.

I cannot speak highly enough of this product!



Rating:
[5 of 5 Stars!]
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Ships: Terran Frigate
Publisher: Evil Robot Games
by Thilo G. [Featured Reviewer]
Date Added: 04/06/2020 12:15:35

An Endzeitgeist.com review

This installment of the ship-series by evil Robot games clocks in at 16 pages, 1 page front cover, 1 page SRD, leaving us with 13 pages of content, so let’s take a look!

This review was moved up in my reviewing queue at the request of my patreon supporters as a prioritized review.

The terran frigate’s base version is a tier 6 Large destroyer that comes with light 60 shields, evenly distributed, with a  Arcus Maximum power core and a signal basic hyperdrive; weaponry-wise, we get heavy laser canon and heavy torpedo launcher on the front, light torpedo launchers on ort and starboard, and coilgun turret; on the defense, mk 4 armor and defences, basic medium-ranged sensors and a mk2 duonode. As always, the stats are complemented by a table that lists the Dcs required for the PCs to actually know about the ship’s interior and weaponry.

As always in the series, we get additional stats: We have the tier 9 elite custom frigate (powered by Pulse Orange) with better all-around defensive and offensive options, as befitting of tier 9; on the other side, a battle-damaged frigate at tier 4, and a tier 10 mighty blockade runner are also included; the latter deserves special mention, because it is not a linear upscale of the tier 9 ship, but has radically-different weapon-loadouts – in play, the difference in the ships’ focuses really shows. Much to my enjoyment, we get more, though: each of the 4 write-ups notes famous ships and provides a brief hook, as well as some name suggestions – when a ship is written off as a total loss and becomes a damaged frigate, for example, the name is usually changed to include something related to fire, like “Erebus”, “Fury”, or “Phoenix”; blockade runners, on the other hand, as vessels breaking through enemy lines, often get names/components like “Implacable” or “Steadfast.” It’s a small thing, but it shows care.

Now, as you know by now, we get a proper 1-page art-spread of the ship from both front and back (which you could also use to represent two different ships…just sayin’), but this time around, we also get a one-page artwork of a soldier. As always in the series, we do get filled-in versions of Evil Robot Games’ neat ship-sheets; we get the paper-mini-style page as well, of course…oh, and guess what? The maps of each of the two decks this time around are so massive, they take up two pages! I kind you not.

I can’t say enough positive things about the details of the maps: Here a chair that’s not straight, there a couple different tech stations/computers, different tables and engines, and yet all’s subservient to an overall aesthetic that makes the place feel organic and lived in. Crew quarters’ common areas has unified chairs and table-placement, but working desks? There you can see differences in tech. You can point on a part of the map and state “XYZ is here” – and it’s visible. The map does note weapons, gunnery stations, etc. in big fat letters…so boo? NO! It is my pleasure to report that the massive ship’s two levels both come with proper VTT-ready, PLAYER-FRIENDLY maps. I love it. Particularly right now.

Conclusion:

Editing and formatting are very good as a whole; apart from the persistent “DC’s”-typo for the plural form, I noticed nothing that would impede anyone’s enjoyment of this offering in a serious manner. The pdf adheres to a two-column full-color standard with a white background, making printing out of shipsheets, stats, etc. no problem regarding printer/toner-expenditure. The pdf has no bookmarks, but doesn’t need any. The frigate model by CGPitbull deserves special applause: The ship looks AMAZING, and Keera McNeill also did a great job – aesthetics-wise, this is a beautiful ship. The maps by Matthew Francella also deserve a big shout-out: They are full-color, and, as noted, are presented in player/VTT-friendly versions – huge plus in utility right there.

Okay, so let’s make that clear: Sometimes, size does matter. Case in point: This installment. Paul Fields and Jim Milligan have written essentially both a ready to use ship, and made a fantasy of mine come true. You see, I enjoy switching between starship combat and regular combat, I like running scenarios where you infiltrate a ship or hijack it, but map-wise, particularly larger ships tend to not exactly grow on trees. This handy book delivers a great map you can use as an adventure backdrop, a home away from home for the players (think of Firefly’s ship-centric episodes – this one could carry that sort of thing), and has the stats done for you as well. I know I’ll provide this one to my players as soon as their current characters reach the appropriate level…you see, I have a couple of nasty things planned…

So, is this worth the asking price? Heck yes! It also lets you send a sign: If you’re like me and want more BIG SHIPS, then do yourself a favor and get this. 5 stars + seal of approval.

Endzeitgeist out.



Rating:
[5 of 5 Stars!]
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