Relics : A Game of Angels is a game I adore. I'm a big fan of White Wolf games, an it's obvious that the structure, art and feel of Relics reminded me of games like "Demon : The Fallen" or "Mage : The Ascension".
The book present a narrative-driven system with a rich story fulls of compelling characters, hooks and ideas to play with. The Fugue system is engaging and helps players understand their characters as the story goes, taking away some of the stress certain may face during character creation. The book also offers the ability to completely role characters, which is really helpful for people who can't decide what they want to do, prefer to have a random character or as an easy NPC builder.
The openess of the powers, known as "miracles" you can have is really inspiring and offers a wide range of effects. The descriptions of the different groups and philosophies help shape complex and compeling characters that only evolves as more memories are formes. Using Tarot as an alternative to dice certainly add an element of mystique, but you also can use D6 dices or a classic deck of card if you need or prefer to do so. The way success levels and checks are done help create a strong and active story. The appendix is also filled with historical figures and events that are helpful in creating stories.
One of my only downsides is that the PDF doesn't contain an Index or a bookmark system, making looking for specific information a little tedious.
I highly recommend this game, especially if you like history and supernatural modern stories. The players I have started a game with were excited about the concepts and had a lot of ideas. It also helped newer players feeling more at ease as it encourages cooperation in the creation of the stories so everyone can suggest ideas, with the storyteller as director.
Thank you for a great game and I can't wait for your Tarot and Physical release!
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