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CA2 How to Train Your Wizard $5.95
Average Rating:4.4 / 5
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CA2 How to Train Your Wizard
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CA2 How to Train Your Wizard
Publisher: Calidar Publishing
by Heather F. [Verified Purchaser]
Date Added: 04/24/2020 17:48:26

The only con to this Adventure is you can not use miniatures due to the squares being less then 1/4 of an inch big I would have given it a five out of five if the squares were 1 inch by 1 inch once you print it out.



Rating:
[4 of 5 Stars!]
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CA2 How to Train Your Wizard
Publisher: Calidar Publishing
by Timothy B. [Featured Reviewer]
Date Added: 04/08/2020 12:36:41

Originally posted here: http://theotherside.timsbrannan.com/2020/04/review-calidar-how-to-train-your-wizard.html

PDF 70 Pages, full-color covers, color and black & white interior art.

This book requires Calidar On Wings of Darkness and A Players' Guide to Caldwen, but it can also be played without those to a lesser degree. That is, it can be adapted to any game or setting, but I think it looses a bit of the original charm. This adventure and supplement focuses on the College of Necromancy and assumes novice characters of about 12 years old. There are guidelines for rolling up novice characters as well as six pre-gen characters you can name and drop into the game. Given the characters are novices this is a PERFECT introduction game for new, younger players. This is "Harry Potter meets Scooby-Doo (but more like Magicians)." You have young adventures, a mystery and the ghosts are real.

For the background, you get a collection of teachers that will interact with the students, and there is already a built-in rivalry in the school; the White vs. Black Necromancers. Or Law and Chaos for us old-school types. The characters are also given homework that can earn them "insight" to be used in the game. Students can also get "brownie points" from their official Brownie Protector, Bronwen! These are for good roleplaying that would not necessarily result in Experience Points. I am just mad I didn't think of this first.

The clues the students/characters can find while working through our plot and subplots. The adventure is designed NOT to be a railroad. In fact, care is given knowing the characters, being young, will likely go all over the place. The adventure starts in the classroom (! YEAH, no "you meet in a Tavern/Bar/Inn!) and moves out from there. The College is very detailed with maps and descriptions of the rooms. There are plenty of NPCs to encounter and combat is NOT expected at every turn. Clever spellcasting is rewarded, as is finishing homework.

I want to point out here that the maps in this product are a work of art. Really.

The levels are detailed well and clues to the murder of a student, Odel Talron. This adventure can be run to support the murder investigation, or as a means to test the new young necromancers, or even just to play out the rivalry between the White and Black factions. Or all the above. For my money, I would run it first as an introduction to the College, maybe play up the rivalry a bit, and then hit the characters with the murder in the next session.

The bottom line there is a LOT you can do with this and the ideas are not limited to those above. It comes in softcover, but for my uses, I grabbed the PDF and printed it out one side per page so I have room to write my own notes. According to Bruce Heard, there will be Labyrinth Lord and OSRIC compatible conversion guides for this coming soon.

I hope we can see other guides like this for the other Colleges.



Rating:
[5 of 5 Stars!]
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