DriveThruRPG.com
Browse Categories
$ to $















Back
pixel_trans.gif
Other comments left by this customer:
You must be logged in to rate this
pixel_trans.gif
Vampire: The Masquerade 5th Edition: Fall of London
Publisher: Renegade Game Studios
by David [Verified Purchaser]
Date Added: 04/10/2024 04:36:49

Have just finished running this campaign for my RPG group so finally feel qualified to write a review. We played once a fortnight (barring the odd break for holidays) starting in June 2023 and finally finished last night so definitely value for money there. The players and myself as GM all enjoyed the campaign immensely. It provides huge detail on London circa 2012 and is both a detailed campaign and something of a sandbox as players are encouraged to follow personal agendas as well as the main story line. As someone who has lived and worked in London in the past it felt oddly nostalgic to be playing in the city. I would say that the nature of the campaign, e.g. players and GM can decide on the order several chapters are played in, means that no two groups will ever have the same experience, even though playing with pre-generated characters. While the characters are pre-gen they can be developed in different ways depending on player interests and wishes so likely to end up quite different in different play throughs.
A warning to GMs, the campaign is large and complex, so do read and plan carefully. Focus on what will interest your players. There were several sections and background information that I chose to ignore while others may choose to explore these at length. Why 4 and not 5 stars? Because the complexity clearly got too much for the authors on occasion and you could find inconsistencies in the story and characters in some places. No spoilers so I'll mention a couple of trivial examples, what colour is Regina Blake's hair and why does Ayse have several different surnames? There are more serious examples that affect the plot. Hence GM needs to read carefully and make editorial decisions about their interpretation of the plotline. I changed several details to be what I considered consistent. Sure other GMs will make different decisions from the ones I took. Also the campaign gives detailed statistics and write-ups for some characters who are really irrelevant while giving nothing for some other characters I considered central to the story.
Overall brilliant campaign that I strongly recommend but will require some serious work from the GM to run properly.



Rating:
[4 of 5 Stars!]
Vampire: The Masquerade 5th Edition: Fall of London
Click to show product description

Add to DriveThruRPG.com Order

pixel_trans.gif
Luther Arkwright: Roleplaying Across the Parallels
Publisher: Design Mechanism
by David M. [Verified Purchaser]
Date Added: 10/15/2016 10:34:43

This item was a supplement and expansion for the RuneQuest 6 and RuneQuest Essentials rules. For those you can now read Mythras and Mythras Imperative but you will need one or the other set to run a Luther Arkwright game. I haven’t played RuneQuest 6 itself but have been running games for my RPG group for some time using the Legend rules, and am now in the process of switching over to Mythras. All these rules are closely connected and if you enjoy one ruleset you will like the others. To my mind they represent some of the best rules out there, balancing ease of understanding with a wide ranging ability to cover most any situation gamers and game masters can come up with. Luther Arkwright continues with and builds upon that excellent tradition. I was ignorant of Luther Arkwright before reading these rules and bought them because, when I queried with the good people at the Design Mechanism that while Mythras Imperative contains some basics for a sci-fi game, the main Mythras rules don’t build on this as they are solidly in the sword and sorcery tradition, they suggested Luther Arkwright as one way of using the Mythras rules for a sci-fi RPG.

With Luther Arkwright you have on the one hand the main premise of that game setting itself, your player characters travel between parallel dimensions as Valhalla agents, all alternative versions of our Earth, battling the evil Disruptors, who seek to destroy the multiverse. The rules set out in a clear manner how to create such characters and how to create the various alternative versions of 1980s earth, with an excellent summary of the two Bryan Talbot graphic novels in which Luther appears. The alternate worlds may vary from primitive, through modern to futuristic, with a strong bias towards steampunk. This means that players can enjoy a variety of very different settings within a single campaign. As has been already noted by others this is a version of Dr Who without any of the worries about time paradoxes. But the real beauty of this supplement is that because it is a toolbox for creating many different worlds you could use it without the Luther Arkwright campaign setting itself at all. Use this supplement to develop a Mythras steampunk, contemporary or sci-fi campaign of your own. Almost any type of world is conceivable if you are willing to put the work into it. Currently I’m using the supplement to design a spacefaring campaign for my group but I may be tempted to try a Valhalla Project campaign in the future. Overall this supplement is excellent, extending the RuneQuest/Legend/Mythras rules into a wide range of new campaign settings.



Rating:
[5 of 5 Stars!]
Luther Arkwright: Roleplaying Across the Parallels
Click to show product description

Add to DriveThruRPG.com Order

pixel_trans.gif
Contamination Europe - A Post-Apocalyptic Role Playing Game
Publisher: msGameDevelopment
by David M. [Verified Purchaser]
Date Added: 07/22/2012 09:47:54

I've run the introductory scenario from this game for a group of players and we enjoyed it and the group have said they will be happy for me to run more adventures in the future based on this system. That is a big plus for the game, as is the fact that most of the rules are simple and straightforward to use. The setting is post apocolyptic Germany is extremely well presented and gives many fascinating ideas for future campaigns. The system and setting is clearly inspired by various computer games, which isn't a bad thing, but it does seem that the system has been designed as a springboard for developing a computer game, which judging by the web is its current direction of travel, not as a fully formed pen and paper RPG. Key areas are missing, such as a movement rate, although that was easily factored in from another game system. There is no explanation of how the Doctor skill works or relates to the fact that you heal by eating food or taking medicines. Ambiguities exist elsewhere in whether you use an attribute or a skill to achieve something and there is no direct relationship between a character's attributes and their skills. I did a lot of tweaking of the rules before running the game session and afterwards decided on several more rule changes that are needed. That said I think the game is worth the effort. So don't buy if you expect something you can just run off the shelf but if you are happy to play with and adjust the rules till they suit you then there is a great game in here waiting to get out. And I look forward to the release of the computer game version.



Rating:
[4 of 5 Stars!]
Contamination Europe - A Post-Apocalyptic Role Playing Game
Click to show product description

Add to DriveThruRPG.com Order

pixel_trans.gif
Displaying 1 to 3 (of 3 reviews) Result Pages:  1 
pixel_trans.gif
pixel_trans.gif Back pixel_trans.gif
0 items
 Gift Certificates