This item was a supplement and expansion for the RuneQuest 6 and RuneQuest Essentials rules. For those you can now read Mythras and Mythras Imperative but you will need one or the other set to run a Luther Arkwright game. I haven’t played RuneQuest 6 itself but have been running games for my RPG group for some time using the Legend rules, and am now in the process of switching over to Mythras. All these rules are closely connected and if you enjoy one ruleset you will like the others. To my mind they represent some of the best rules out there, balancing ease of understanding with a wide ranging ability to cover most any situation gamers and game masters can come up with. Luther Arkwright continues with and builds upon that excellent tradition. I was ignorant of Luther Arkwright before reading these rules and bought them because, when I queried with the good people at the Design Mechanism that while Mythras Imperative contains some basics for a sci-fi game, the main Mythras rules don’t build on this as they are solidly in the sword and sorcery tradition, they suggested Luther Arkwright as one way of using the Mythras rules for a sci-fi RPG.
With Luther Arkwright you have on the one hand the main premise of that game setting itself, your player characters travel between parallel dimensions as Valhalla agents, all alternative versions of our Earth, battling the evil Disruptors, who seek to destroy the multiverse. The rules set out in a clear manner how to create such characters and how to create the various alternative versions of 1980s earth, with an excellent summary of the two Bryan Talbot graphic novels in which Luther appears. The alternate worlds may vary from primitive, through modern to futuristic, with a strong bias towards steampunk. This means that players can enjoy a variety of very different settings within a single campaign. As has been already noted by others this is a version of Dr Who without any of the worries about time paradoxes. But the real beauty of this supplement is that because it is a toolbox for creating many different worlds you could use it without the Luther Arkwright campaign setting itself at all. Use this supplement to develop a Mythras steampunk, contemporary or sci-fi campaign of your own. Almost any type of world is conceivable if you are willing to put the work into it. Currently I’m using the supplement to design a spacefaring campaign for my group but I may be tempted to try a Valhalla Project campaign in the future. Overall this supplement is excellent, extending the RuneQuest/Legend/Mythras rules into a wide range of new campaign settings.
|