Testament is one of those rare books that manages to find the sweet spot between history and fantasy in the field of d20 RPG. I tend to echo the other reviews and agree the presentation and new rules (like piety, mass combat, mythic feat etc) are excellent. Very little “feats for feats” sake that many other supplements suffer from. It’s not a splat book. My introduction into the Mythic Worlds was actually the Medieval Players Handbook which I bought when it came out. However Testament has sucked me in in a way that the Medieval Handbook did not. It’s especially useful to me personally as I run a mythic earth campaign (unbeknownst to my players - yet) in the antediluvian age for the past 10+ years.
One thing I need to mention that hasn’t in the other reviews (who do a good job covering the feats, classes etc so I wotn repeat what they say) is the mass combat rules.
I love them.
I have been looking for something like this for a while now and bought a few supplements just for their mass rules. However others went from being too abstract with little to no PC input (like the Malhavoc War supplement) to being too detailed where every piece is an individual NPC with stats (ala D&D miniatures) and is therefore way too time consuming to play out as part of a D&D campaign. The Testament system strikes the perfect balance (again) between the heroes who lead the battle and the mass troops who are “extras” but still important to the storey and battle being fought.
However it’s not perfect. Some Bible passages are interpreted way out of left field when compared to both Jewish and Christian cannon. For some I can understand this. The Genesis quote about the “Sons of God” and “daughters of men” uses an ancient and now defunct view that the Sons of God were angels who bred with humans. I can understand using this unusal interpretation since I do exactly the same thing in my campaign. The tertiary, albeit incorrect, view makes for a much better RPG. However other quotes suffer from the usual problem of the idea that somehow Israel ripped off storey/myths from Babylon etc. For example the reference of Tiamat and the primordial sea during the creation week. All of this has been refuted by scholars for centuries. Changes like this doesn’t seem to add anything to the game unlike the Genesis interpretation.
One last quibble is the seemingly random design decision of reducing the God of Israel to the equivalent of Baal, Amun-Ra and Tiamat. I am not sure what the logic is here. Did they not want to offend Babylonians or Caanites ….? It seems to me it would make more sense to make the God of Israel supreme above the other gods since there isn’t anyone to offend and, in reality, He won – those other religions are dead. I can understand why you would do this in the Medieval Handbook since all the beliefs in that game are still around today. The only reason I can see a designer would do this is because of their own personal bias. In fact I have to commend the authors since they are clearly not Christian or Jewish adherents that they did a great job of veiling their own personal views. Only peeping through here and there in the manual.
Apart from the issues I listed previously I would recommend it to anyone. It does a good job of representing the Biblical Israel and that nation’s peers at the time. Probably the best things its done to me is introduced me to the Mythic Vista line. And those fantastic mass combat rules.
4.5/5. Almost perfect.
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