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This is a very simple system (6 pages) to allow a solo player to use adventure modules designed for group play. By solo I mean a single person without a DM. It’s not stand-alone and will need something like Mythic or similar. If you’re a D&D player I would recommend combining it with The Solo Adventurers Toolkit by the same author.
The concept is to take the ingredients and flavour of the module and change the recipe in random ways to make it interesting. Where it scores is that there’s no need to avoid reading the module or trying to unsee background information.
Although there’s a D&D table the concept behind this product is quite system neutral and could easily be used for Savage Worlds or Traveller adventures.
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I really wanted to love this game but I've come to the conclusion it is just too much work.
I put a lot of time into creating play aids and reorganising the manual but it's just a mess. If there's a plan to the order of the rules I have yet to work it out. Creating the map the battle is going to happen on is at the back of the book despite being the first task. The second task of creating you forces is at the front of the book, but how to deploy your forces is in a totally different section. It's utterly chaotic and fustrating. However, a disorganised rule book can be overcome, but vague and inconsistent rules cannot. It doesn't help that there's a totally different set of rules tagged onto the end of the manual that overwrite what comes earlier.
I really tried because there are so many great supplements but in the end I gave up.
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I love these tables (colour, texture, sound, emotions and moods, and feelings) because they can add detail and inspiration in to any scene, description, a location, a spell effect, etc. They add inspiration in any situation and I use them in combination repeatedly at almost every oracle roll. Oddly there's no smell or taste tables so I created my own to complete the set.
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I love this setting as it captures the feel of films like Blade Runner or Alien. I've always felt most Science Fiction settings are inconsistent. Space Travel is too easy and cheap making a trip between stars as easy as driving to the shops. This is far more believable. The cost is ridiculous and it's extremely hostile and dangerous. IT's distopian future where corporations rule and the little people are pawns and canon fodder. Brilliant and fresh.
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I've been playing Starforged from the earliest days and before that Ironsworn. Oh how I wish I had found Ironsworn and Starforged from the beginning of my solo RPG experience. It's a complete and self contained solo system for gamers who want a strong narratively driven role playing game. I am constantly amazed at where the oracles take me and the scenes and images I conjour in response to a few words. The greatest compliment I can pay it is that I have not bent or adapted the system at all and I still love playing it. I have added plenty of additional oracles and tables plus lots of background reading, but the core rules are pretty much perfect.
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I love these tables (colour, texture, sound, emotions and moods, and feelings) because they can add detail and inspiration in to any scene, description, a location, a spell effect, etc. They add inspiration in any situation and I use them in combination repeatedly at almost every oracle roll. Oddly there's no smell or taste tables so I created my own to complete the set.
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I love these tables (colour, texture, sound, emotions and moods, and feelings) because they can add detail and inspiration in to any scene, description, a location, a spell effect, etc. They add inspiration in any situation and I use them in combination repeatedly at almost every oracle roll. Oddly there's no smell or taste tables so I created my own to complete the set.
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I love these tables (colour, texture, sound, emotions and moods, and feelings) because they can add detail and inspiration in to any scene, description, a location, a spell effect, etc. They add inspiration in any situation and I use them in combination repeatedly at almost every oracle roll. Oddly there's no smell or taste tables so I created my own to complete the set.
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I love these tables (colour, texture, sound, emotions and moods, and feelings) because they can add detail and inspiration in to any scene, description, a location, a spell effect, etc. They add inspiration in any situation and I use them in combination repeatedly at almost every oracle roll. Oddly there's no smell or taste tables so I created my own to complete the set.
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A great addition to Starforged and great value for money.
As a fan of Eric Bright's Ironsworn I have been waiting (im)patiently for this to be released. It was worth the wait. As well as giving the existing oracles greater variety it add some significant new ones. I have long felt the oracles in Starforge have a gap when it comes to adventures within civilisation. The addition of oracles to help you get started (PC Backstory, Starship History and Quirks, Sector Trouble and Inciting Incident) are great to kick you off, then NPC interaction is improved with conversation and plot knowledge tables all add to the game. The real gem is the addition of tables for Mega-Cities and themes for the types of Biomes you are going to encounter on planet. My current adventure is based on a Desert Planet and the Arid Theme added a lot of additional detail for when I was driving across it as an expedition.
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Creator Reply: |
Thank you so much for the review! I'm so happy to know the expanded oracles are seeing use at tables. It thrills me!
For others reading this review, Shane contacted me to let me know of an important typo in his review. He mistakenly claimed me as the author of Ironsworn when he meant Ironsmith (the supplements I made for Ironsworn). He wanted to make sure everyone knew that Shawn Tomkin is the author of Ironsworn. It's Shawn's generous heart and licensing that allows small fries like me to make content for it. All credit goes to Shawn for Ironsworn! Thank you! |
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Thank you so much for the review! I'm so happy to know the expanded oracles are seeing use at tables. It thrills me!
For others reading this review, Shane contacted me to let me know of an important typo in his review. He mistakenly claimed me as the author of Ironsworn when he meant Ironsmith (the supplements I made for Ironsworn). He wanted to make sure everyone knew that Shawn Tomkin is the author of Ironsworn. It's Shawn's generous heart and licensing that allows small fries like me to make content for it. All credit goes to Shawn for Ironsworn! Thank you, Shane, for catching that and letting me know. |
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As a fan of Paul's Solo for the Cepheus Engine I was excited by this book.
I expected it to be a straight port of the earlier book to the Hostile rules but there are some interesting additions.
The chapter on Randomised Interiors deserves a special mention as it enables you to create interesting space stations, ships or settlements.
The addition of Inspiration Tables is a valuable one which add colour and prevent the other oracles becoming repetitive.
There are many more campaigns and that means there's a lot of variety. The campaigns for Colony Survival, Mining and Troubleshooting add new tables and ideas so you can play in urban environments, in asteroid belts or under bio-domes.
Even if you are not following the suggested campaign structure you have more raw material for inspiration.
It seems better organised and there's more depth. If I had a criticism of the original it was that the missions quickly became repetitive but I think there's more in this version to spice it up and keep it interesting.
Overall I was a fan of the original and this is an improvement.
(To be clear I was given a copy of this publication but I don't think it has coloured my opinions.)
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This is an excellent guide on how to get started and keep playing solo RPGs. My first impression on skimming through was there wasn't a lot of usable crunch but when I really read it I realised I had missed the point. This is not a book of random tables, an oracle or even a step by step guide. It is an excellent and thought provoking list of concepts that will really help me (as an experienced solo RPGer with creative block) get started again.
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I found this product helpful when I was stuck with Ironsworn vows. I didn't use many of the random tables in this suppliment but I did take the ideas of how to plan out a vow and pace the quest.
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Absolutely brilliant addition to Ironsworn which adds depth and variety. Some of the option rules really bring the game to life.
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A nice follow up to the first book. It allows you to adjust your towns so that a port is distinct from a border town, etc. I don't think it is as useful as the original but it does suppliment it nicely.
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