If you love the idea of wandslingers in Eberron and want to play that concept in Savage Worlds with a new Arcane Background and supporting Edges, Hindrances, and optional rules, get a copy of Wand Magic. The Wandslinger and Dual Wielder are just two of the nine Edges that bring that core concept to life. I mean, even the arcane skill is called Wandslining. How cool is that?
The options included create a lot of variety in how to play different flavors of focus-based arcane casting. For example, you can go the classic D&D route in which one wand has one power or the Harry Potter route in which you use one wand for all the things. Playing a divine caster? Your holy symbol is your "wand."
I don't want to say too much else for fear of giving away the product, but the rules presented here will definitely get your creative juices flowing.
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