The various roleplaying games have mechnaics that affect weapon statistics. In some games you will get a great degree of variety as even the most minute of details have a game effect. The scale of Savage Worlds has frustrated some gamers as, looking at the core book, there are not all that many weapons listed. They could list more, but most of the weapons listed would look fairly the same. The weapons in the core book tend to be the "averages" for their class of weapon. In Savage Worlds, a +1 is a Big Deal, and +2 is an even Bigger Deal. This is because, compared to the d20 systems, +1 (Savage Worlds) is comparable to +2 or +3 (d20) and +2 (Savage Worlds) is comparable to +5 (d20).
Tactical SWADE offers several options that make firearms be a bit more than their average offering and it does a good job at it. These rules are a reasonable extension to the existing Savage Worlds core framework. While I would like to see more content, I am not going to deduct a star to punish the author for not adding more. That is rude and unfair. I feel that this is well worth the money -- and I would be willing to pay more for additional content.
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