the beginning and the option objectives are rather entertaining and offer some decent variation. The biggest draw back to this module, that frankly screw this module, is the final fight. Its not properly ballanced or scalled to the party in the least.
So the stat block says we fight a "Young Red Shadow Dragon". However, compared to the actual stat block the boss has a +2 to AC, a frightful Pressence, Legendary Resistance, No sunlight Sensativity, Legendary Actions, and extra +1 to hit, Spawns Hellwasps with its breath weapon (Compared to a Shadow), AND OF ALL THINGS LAIR ACTIONS. Like I understand modifying some stats to fit with the creature or giving abit of a buff, but when you just stack on the buffs for no reason and dont give a decent handicap for the players youre just being a prick. Not to mention the module gives no adjustment for this encounter. "Oh you're a weak party? Well enjoy fighting the equivalent of an Adult Dragon with Resistance to pretty much everything inside its lair." Also the entire room is difficult terrain so good luck moving across the 60ftx80ft room.
The social encounter you can do to get around fighting her is poorly planned out. So hellwasps attack on sight so you to sneak your way into her room, if you fight and kill anything inside the nest she knows you are there. So if you make it all the way through the nest you can attempt to stealth past the 30ft blindsight and 18 passive perception to get the thing you need but have ZERO INFORMATION ABOUT or break stealth to talk to her, but if you talk you also have to have telepathy to actually speak with her. Also if you fail one check while doing any of this, she attacks.
The only way this end fight/"social" encounter can be done is if the players know before hand what they will need to actual do either of these. Drop hints that something is wrong with the hellwasps and they can be reasoned with or describe how the queen is radiating shadows so a player can cast a light spell so the players can do full damage. Also scale the encounter for APL and fix the balancing issues. A better map for the hive would be better cause all we are given is side view and just the floor dimensions against flying creatures.
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