I had the opportunity to play this adventure. I perished, but it was enjoyable. I hope to bring the enjoyment that I had to my players. As I prepped this adventure, I did not note too many things that caught my eye, but I'll share what did.
First off, good story. This series so far has gotten some good background going with it. This plot appears compartmented enough that you could insert it to any point in BG:DiA that starts in Mahadi's Wandering Emporium, or if you are looking at running this in non-organized play, you could have Lulu also be a guest in this particular hellwasp nest along with the heart and the other beings in the nest.
I like the bottom line of the Call to Action, but if you are pressed for time, then consider dropping the combat and turn it into something that the players are drawn to at its end, or have Mahadi's minions aid in the battle and bring it to its conclusion. there are some options there for you. If not pressed for time an encounter in the Infernal Rapture restaraunt has the potential to always be fun.
I like learning.. especially new vocabulary. frass, effluvium and cruor. I appreciate the designers use of the words. I admittedly had no idea what they meant, and looked them up. Now I do. Thank you!
Part One has you capturing a draining journey over the Avernian hellscape, but does provide some random encounters to help give the trek some substance, if you wish. I am curious why there is no Con Save for exhaustion level here every hour of travel, like in the hardcover (and I beleive in this modules predecessor). It's not a show stopper. The Skarback Company are an interesting bunch of NPCs.
When you get into Part Two, this is a well put together mini-dungeon crawl. This is a nest you're running ... expect the common theme. I really like the big baddie encounter at the end. I intend to give it an Aliens finale feel. I didn't see any 'Adjusting the Scene' sidebar for this encounter, but I could see the removal of lair actions, perhaps rolling damage vs. taking average damage, adding or losing hellwasps as options. Shouldnt be an issue to manage. Two potions of climbing are missing from the Magic Item Rewards in the Rewards Section. I intend to add it to what is there.
To get 'The Final Temptation' in Part Two you either have to acquire the parchment that you can find during the crawl, or maybe have already earned Mahadi's favor in the Call to Action. Seems reasonable that this could be an option for you if any of your players are already persona non grata (No Exceptions!-branded!). Again a return to Infernal Rapture can turn into a long one, so watch your timing, because I believe that the ending in 'A Freinds Return' is significant enough to present to players, especailly ones that will be playing the series.
The Story Award (outside of the return of Mahadi's giving-you-the-boot award) is interesting enough.
My rating is based off of these noted items above and my previous enjoyment of playing it. It is well put together and should not be a challenge to present to players. There are opportunities for all the Pillars of Play. I look forward to seeing other works by this designer.
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